In this update1
Full notes
Full Neon Rain update
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What changed
- Performance
- Fixes
- Balance
- UI and audio
- Gameplay
Neon Rain changes
I have completed playtesting of all previous content, and as expected, another round of fixes was needed. Everything is now in order and accounted for.
In the future, I will be hosting public playtests, because doing all the testing mostly by myself will not be sustainable once the game enters Early Access.
Anyway, here are the latest fixes and changes...
Fixes & Changes:
Fixed a crash related to climactic encounters.
Fixed several turrets clipping into level geometry in Level 2.
Fixed the movement speed of previous bosses.
Fixed a bug where certain bosses could remain stuck in idle mode, making them defenseless.
Reworked the audio mixing of certain enemies.
The Terror Worm now takes extremely low damage when hit anywhere except its weak point.
All lighting in Level 1 and Level 2 now matches the previous demo builds without compromising performance.
Buffed the mech boss fight.
That will be all for now, unless some obscure crash decides to reveal itself.
Thank you for your patience.
Source
Changelog.gg summarizes and formats this update. How we read updates.
