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- Neon Rain
June Report
Hello everyone, we're finally here. It is finally time to focus on the Early Access build. It took longer than I wanna admit but we did indeed manage to cross the milestone. The only thing I can guarantee is it's gonna…
Patch notes7 changesGameplayBalance - Neon Rain
Final Demo Update
Hello everyone, yes the month is almost over so what happened, you may ask? I wanted to go extremely thorough with this so the update went beyond what was initially promised, so let's get to it, shall we? New content or…
Patch notes31 changes6 numericFix - Neon Rain
May Report
Hello everyone, Decided to post this early for once, just to change things up a bit. I’ll split this into two sections since I know some of you care more about the Early Access plans than the demo itself. Final Demo Upd…
Event8 changesFixGameplay - Neon Rain
Fan Request Demo Update is Live
Hello everyone, hope you all had a wonderful Easter. You guys had wonderful feedback during the Next Fest craze, so much so that I felt compelled to extend support for the demo, as many of you already know. So here are…
Store13 changes1 numericFix - Neon Rain
April Report
Hello again. Yes, I waited an extra day just to make sure there was no ambiguity. To catch everyone up: I went on vacation in early March and then, unfortunately, got very sick shortly after coming back, which pushed ga…
Announcement2 changesBalanceMaps - Neon Rain
Controller Detection Rework
Hello again, Sorry for the wait on this one. I’ve been pretty sick. So, on paper, this update should resolve the issue where controller prompts were appearing even when no controller was plugged in. Fun fact: some keybo…
Announcement6 changesFixGameplay - Neon Rain
March plans
TLDR; month long support for the demo based on players feedback and my own gripes. Hello everyone, For the new faces here: every month I make a post outlining what I’ll be tackling during the current month. It’s my way…
Event9 changesGameplayStore - Neon Rain
Hotfix
Small issues slipped by: Fixed a graphical issue for The Terror Worm Fixed a graphical issue for The Strange Cocoon Added a lightsource to The Terror Worm exit
Announcement3 changesFixGameplay - Neon Rain
Big demo update
Hello everyone, While I was away, some good friends of mine played through the entire demo and completed every piece of content. They found a few things that needed fixing and also gave me a lot of constructive criticis…
Announcement19 changes5 numericFix - Neon Rain
Quick Balance Changes
Hello everyone! I’ve noticed that quite a few players were having issues with the game’s balance, and I couldn’t in good conscience leave it that way before heading out for my ski trip so here’s a quick balance patch. B…
Announcement5 changes1 numericFix - Neon Rain
Hotfix to the demo
Amusing I know but I was contacted privately about a pretty blatant issue that was easy to fix, and I felt it was important enough to briefly step out of my hiatus for. The tripod enemies and sulfuric gas spreaders had…
Announcement2 changesFixGameplay - Neon Rain
Heads up!
Hello again, and thank you to everyone who’s been checking out the game! It’s been a huge passion project of mine that I’ve been working on part-time for over four years. In case you didn’t know, I usually do monthly bl…
Announcement1 changePerformance - Neon Rain
Next Fest Build is live
Yup, it's here. After months of tears and sweat, I present to you this brand new and last demo. Thank you for the support and have fun!
Announcement1 changeGameplay - Neon Rain
So about the Next Fest Update for the Demo...
Everything is going according to plan with zero compromises. See you all tomorrow.
Announcement - Neon Rain
Softlock fixes
Did you know perfectionism is a character flaw? Anyway, while I was working on fleshing out the Fungal Grove a bit more before the faithful Steam Next Fest, I ran into a few softlocks so of course, I promptly fixed them…
Announcement5 changesFixGameplay - Neon Rain
Press Release Update
Hello again, just like I planned, I released the press update today. The title says it all: this update is mainly for early press coverage, since that’s what Valve suggested I should do so, I did just that. Players who…
Announcement

