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Steam News5 March 20264mo ago

Big demo update

Hello everyone, While I was away, some good friends of mine played through the entire demo and completed every piece of content.

Full notes

Full Neon Rain update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone,

What changed

5 fixes2 additions17 changes0 removals
  • Balance
  • Gameplay
  • Fixes
  • UI and audio
changedThe previous balance changes seem to have been well received, but there’s always more room to grow and everything remains subject to change.
changedFixes & Improvements
fixedFixed an issue where the Terror Worm could be invisible
fixedFixed turrets clipping through the floor
fixedFixed a bug where activated buttons(red grids and money grids) still showed their text as if you didn't turned off their respected grid
fixedFixed an issue where the Chaos Orb could prematurely explode
Blitz damage:1020Blitz damage: increased, buffChaos Orb impact damage:1015Chaos Orb impact damage: increased, buffTidal Strike damage:3550Tidal Strike damage: increased, buffTidal Strike cooldown:2s1.5sTidal Strike cooldown: decreased, buff

Neon Rain changes

changedThe previous balance changes seem to have been well received, but there’s always more room to grow and everything remains subject to change.
changedFixes & Improvements
fixedFixed an issue where the Terror Worm could be invisible
fixedFixed turrets clipping through the floor
fixedFixed a bug where activated buttons(red grids and money grids) still showed their text as if you didn't turned off their respected grid

While I was away, some good friends of mine played through the entire demo and completed every piece of content. They found a few things that needed fixing and also gave me a lot of constructive criticism. Some of their feedback has been compiled from the Steam forums as well.

The previous balance changes seem to have been well received, but there’s always more room to grow and everything remains subject to change.

Here is the latest batch of fixes and changes:

Fixes & Improvements

  • Fixed an issue where the Terror Worm could be invisible

  • Fixed turrets clipping through the floor

  • Fixed a bug where activated buttons(red grids and money grids) still showed their text as if you didn't turned off their respected grid

  • Fixed an issue where the Chaos Orb could prematurely explode

  • Dead enemies are now instantly unlocked when using lock-on

  • Lock-on angle increased from 60° to 180° (your full FOV), making it closer to a Souls-like lock-on system which seemingly is what people wanted more(or at least more accustomed to). It's tutorial text has been updated accordingly

  • Updated the wording for the strafe-jumping tutorial(more about this tomorrow)

  • Menu fonts changed to be easier to read

  • Added a hologram hint for the mech boss route

  • Added more visual fluff to the exit tunnel near the Fungal Grove second boss

  • Auto shotgun is now slightly louder (more punch!)

Balance Changes

  • Blitz damage: 10 → 20

  • Blitz projectile speed: 30 → 45

  • Chaos Orb impact damage: 10 → 15

  • Tidal Strike range increased

  • Tidal Strike damage: 35 → 50

  • Tidal Strike cooldown: 2s → 1.5s

  • Tidal Strike now uses less armor energy

  • Gerp projectile speed: 30 → 75

  • Mushroom Knight HP: 500 → 400

  • Yellowjackets HP: 225 → 200

  • Dog enemy HP: 115 → 150 (now neither too tanky nor too squishy)

  • Camera Heads HP: 75 → 85

  • Chainsaw dagger damage: 15 → 20 (for fun)

Known Issue

  • Controller button prompts can show up even when no controller is plugged in on some system. This will require a rewrite of how controller detection works and will be addressed in a separate patch.

Tomorrow, I’ll go into more detail about my plans for this month now that I’ve had time to digest and reflect on the demo reception. It’s been incredibly sweet, and most of you have been very kind.

It really warms my heart that this mostly solo, part-time project has resonated with so many people.

See you all tomorrow

Source

Steam News / 5 March 2026

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