Full notes
Full Neon Rain update
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Repeated intro
Hello again, I will now start the habit of making monthly posts on Steam because it would be very bad for both of us if I just went radio silent, wouldn’t it?
What changed
- Gameplay
Neon Rain changes
Anyway, the Steam Next Fest build is almost ready(90% finished). All of the important elements are there, it just needs testing. Hence why on February 12 (which happens to be my birthday), there will be a live press release version of it for anyone who wants to help debug it and give feedback. If you want the smoothest experience with said build, wait for the 23rd of February since I will more than likely patch it the night before.
If you’re not in the loop, the demo will be called a Shareware Episode with approximately 3 hours of content if you know what you’re doing. That way you will have so much content to digest while I chip away at the Early Access build. I have no concrete estimate for when the Early Access build will launch, so yeah… hence the massive demo. I’m aiming for 2026 but no strong promises.
Just as an FYI, if I had made a 20-minute demo instead, it wouldn’t have reduced the wait time for the Early Access build since the amount of content planned for it would have remained the same. I don’t think anyone actually minded having so much to play for free, I just thought it was an interesting tidbit.
Anyway, my plans in March are to listen to feedback and further update the shareware episode based on it. I want it to be “perfect” before I move on to working on the Early Access build. Of course, I will be working on other stuff related to the future of the game in the meantime that won’t impact different build compatibilities.
Anyhow, that’s all for now. The end of the demo journey is near, but still a lot of work to do!
Goodbye.
Source
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