Full notes
Full Neon Rain update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Balance
Did you know perfectionism is a character flaw?
Anyway, while I was working on fleshing out the Fungal Grove a bit more before the faithful Steam Next Fest, I ran into a few softlocks so of course, I promptly fixed them. I know I said I wouldn’t update this further, but I don’t think you’d mind having serious issues resolved, right? We both want this to be as perfect as possible within my mortal abilities, yes? You even get more content so what's not to love?
So, here’s this batch of changes:
Fixed several softlocks (of course).
Added lore.
Further fleshed out the Fungal Grove. I changed quite a bit, but I’d rather not spoil it—so… trust me.
Added new hazards to the Fungal Grove.
Rebalanced some encounters.
Now I can finally go back to sleep.
Source
Changelog.gg summarizes and formats this update. How we read updates.
