HomeGamesUpdatesPricingMethodology
Steam News28 November 20241y ago

0-1-12a

Biggest patch yet! New Features: -- New terrain system -- New vs AI in sandbox mode -- All match-ups now available in Online modes -- Unit Production rework: automation removed, units are now made in batches ---- There

Full notes

Full Neon Marble Rust update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes7 additions7 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
  • Balance
addedNew Features:
added- New terrain system
added- New vs AI in sandbox mode
added- All match-ups now available in Online modes
added- Unit Production rework: automation removed, units are now made in batches ---- There are new 'Emergency' versions that produce 1 unit
added- New HUD interface sounds while playing
- Worker damage reduced:73- Worker damage reduced: decreased, nerf- Neon Fighter nerf: ---- Weapon damage:98- Neon Fighter nerf: ---- Weapon damage: decreased, nerf- Neon Fighter nerf: ---- Weapon damage: 9 -> 8 ---- Weapon range:1512- Neon Fighter nerf: ---- Weapon damage: 9 -> 8 ---- Weapon range: decreased, nerf- Neon Amulet buff: ---- Weapon range:68- Neon Amulet buff: ---- Weapon range: increased, buff

Biggest patch yet!

New Features:

-- New terrain system

-- New vs AI in sandbox mode

-- All match-ups now available in Online modes

-- Unit Production rework: automation removed, units are now made in batches ---- There are new 'Emergency' versions that produce 1 unit

-- New HUD interface sounds while playing

-- Generate Energy abilities now show where they hit

-- Reordered building hot-keys for Neon and Rust

Neon rework: -- New building: Cyber Tower ---- With vision scan ability & Invasion ability -- Mojo Tower renamed to Lightning Tower ---- Invasion ability removed -- New Ability: Mind Control Virus ---- Used by Amulet and Cyber Tower ---- Infect units with a computer virus. It will spread around and eventually convert the infected units to the other team. -- New Defense Drone ability: Aerial Mode -- New upgrades (& models) for Fighter, Razorback, & Zapper

Balance changes:

-- Worker damage reduced: 7 -> 3

-- Neon Fighter nerf: ---- Weapon damage: 9 -> 8 ---- Weapon range: 15 -> 12

-- Neon Amulet buff: ---- Weapon range: 6 -> 8

-- Raptor Coil nerf: --- Weapon-Energy-Cost: 5e -> 10e --- Weapon-Fire-Time: 11 -> 13 --- Weapon-Cool-down: 31 -> 40

-- Static Defense nerf: --- N-Lightning-Tower: Weapon Range: 19 -> 16 --- M-Lookout: Weapon Range: 18 -> 17 --- R-Turret-Gun: ----- Weapon Range: 17 -> 15 ----- Cool down: 13 -> 23

-- All workers gather resources faster

  • This patch contains gameplay changes, and cannot run replays from version 0.1.11 or earlier.

Source

Steam News / 28 November 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.