Full notes
Full Neon Marble Rust update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Balance
Biggest patch yet!
New Features:
-- New terrain system
-- New vs AI in sandbox mode
-- All match-ups now available in Online modes
-- Unit Production rework: automation removed, units are now made in batches ---- There are new 'Emergency' versions that produce 1 unit
-- New HUD interface sounds while playing
-- Generate Energy abilities now show where they hit
-- Reordered building hot-keys for Neon and Rust
Neon rework: -- New building: Cyber Tower ---- With vision scan ability & Invasion ability -- Mojo Tower renamed to Lightning Tower ---- Invasion ability removed -- New Ability: Mind Control Virus ---- Used by Amulet and Cyber Tower ---- Infect units with a computer virus. It will spread around and eventually convert the infected units to the other team. -- New Defense Drone ability: Aerial Mode -- New upgrades (& models) for Fighter, Razorback, & Zapper
Balance changes:
-- Worker damage reduced: 7 -> 3
-- Neon Fighter nerf: ---- Weapon damage: 9 -> 8 ---- Weapon range: 15 -> 12
-- Neon Amulet buff: ---- Weapon range: 6 -> 8
-- Raptor Coil nerf: --- Weapon-Energy-Cost: 5e -> 10e --- Weapon-Fire-Time: 11 -> 13 --- Weapon-Cool-down: 31 -> 40
-- Static Defense nerf: --- N-Lightning-Tower: Weapon Range: 19 -> 16 --- M-Lookout: Weapon Range: 18 -> 17 --- R-Turret-Gun: ----- Weapon Range: 17 -> 15 ----- Cool down: 13 -> 23
-- All workers gather resources faster
This patch contains gameplay changes, and cannot run replays from version 0.1.11 or earlier.
Source
Changelog.gg summarizes and formats this update. How we read updates.
