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Steam News9 October 20205y ago

Anniversary Update & Sale!

Happy anniversary to my pride and joy, Necrolepsy. It's my first commercial game ever made so I want to make sure it gets some special attention around its release date.

Full notes

Full Necrolepsy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions0 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
  • Balance
addedThis update also had a new artist join the fray, and I had to adjust the credits for him and some other things like better crediting on my part, since I did do like, everything on this game, but there's some things I didn't do.
fixedGameplay: -Added some clauses to make sure nightmare doesn't activate in Milly Marathon without Always Nightmare being activated. That's a phantom issue so make sure you tell me if it happens again. -Changed the grindstone's location in Ctarl Caves to not be underwater so you don't drown while reading if it's your first one you're getting, lol. -Added tutorial prompts about the map, combat basics and other things. -You no longer need the Claymore to destroy projectiles, it's native at the beginning of the game. -Fixed a glitch where you could use the Saw blade while sliding. -Redesigned a little bit of Ctarl Caves to make certain parts easier.
addedArt & Sound: -Adjusted some of the art in Ctarl Caves -Changed the Game Over graphic, thank you for making that, JamoART! -Added a new animation for the Power Slide ability. -Added some sound effects (door opening sounds, Cash register sounds) -Added sound effects when battling the Saw Light Beast
fixedBoss Adjustments: -Adjusted a part in the Wraith Lord's Wake Me Up Difficulty fight so that you don't get hit doing a specific sawblade move. -Fixed a glitch with the Saw Light Beast that didn't increase his speed properly relative to his health (was dividing ints, my b on that one). -Fixed another glitch that kept adding counters to the Saw Light Beast when fighting him, making him sometimes attack stationary.
addedMisc: -Added some lore as to why Bart sells incredibly dangerous magic items. -Modified the credits (name changed, added another artist).

Necrolepsy changes

addedThis update also had a new artist join the fray, and I had to adjust the credits for him and some other things like better crediting on my part, since I did do like, everything on this game, but there's some things I didn't do.
fixedGameplay: -Added some clauses to make sure nightmare doesn't activate in Milly Marathon without Always Nightmare being activated. That's a phantom issue so make sure you tell me if it happens again. -Changed the grindstone's location in Ctarl Caves to not be underwater so you don't drown while reading if it's your first one you're getting, lol. -Added tutorial prompts about the map, combat basics and other things. -You no longer need the Claymore to destroy projectiles, it's native at the beginning of the game. -Fixed a glitch where you could use the Saw blade while sliding. -Redesigned a little bit of Ctarl Caves to make certain parts easier.
addedArt & Sound: -Adjusted some of the art in Ctarl Caves -Changed the Game Over graphic, thank you for making that, JamoART! -Added a new animation for the Power Slide ability. -Added some sound effects (door opening sounds, Cash register sounds) -Added sound effects when battling the Saw Light Beast
fixedBoss Adjustments: -Adjusted a part in the Wraith Lord's Wake Me Up Difficulty fight so that you don't get hit doing a specific sawblade move. -Fixed a glitch with the Saw Light Beast that didn't increase his speed properly relative to his health (was dividing ints, my b on that one). -Fixed another glitch that kept adding counters to the Saw Light Beast when fighting him, making him sometimes attack stationary.
addedMisc: -Added some lore as to why Bart sells incredibly dangerous magic items. -Modified the credits (name changed, added another artist).

Happy anniversary to my pride and joy, Necrolepsy. It's my first commercial game ever made so I want to make sure it gets some special attention around its release date. With that, Necrolepsy is going to be on sale for ONE DOLLAR. After the sale, it will then be permanently priced to 6.99!

This update also had a new artist join the fray, and I had to adjust the credits for him and some other things like better crediting on my part, since I did do like, everything on this game, but there's some things I didn't do.

One more thing before I go, Necrolepsy is my first game, because I'm making a second game, an Action RPG called Dracoblood! It's being funded via Patreon and I'm definitely making sure it's not going to suffer obscurity issues that Necrolepsy has with marketing. So if you want to check it out (and play the prototype so you know what you're getting), you can check out Dracoblood at this link!

Now on to the patch notes, have fun playing!

Gameplay: -Added some clauses to make sure nightmare doesn't activate in Milly Marathon without Always Nightmare being activated. That's a phantom issue so make sure you tell me if it happens again. -Changed the grindstone's location in Ctarl Caves to not be underwater so you don't drown while reading if it's your first one you're getting, lol. -Added tutorial prompts about the map, combat basics and other things. -You no longer need the Claymore to destroy projectiles, it's native at the beginning of the game. -Fixed a glitch where you could use the Saw blade while sliding. -Redesigned a little bit of Ctarl Caves to make certain parts easier.

Art & Sound: -Adjusted some of the art in Ctarl Caves -Changed the Game Over graphic, thank you for making that, JamoART! -Added a new animation for the Power Slide ability. -Added some sound effects (door opening sounds, Cash register sounds) -Added sound effects when battling the Saw Light Beast

Boss Adjustments: -Adjusted a part in the Wraith Lord's Wake Me Up Difficulty fight so that you don't get hit doing a specific sawblade move. -Fixed a glitch with the Saw Light Beast that didn't increase his speed properly relative to his health (was dividing ints, my b on that one). -Fixed another glitch that kept adding counters to the Saw Light Beast when fighting him, making him sometimes attack stationary.

Misc: -Added some lore as to why Bart sells incredibly dangerous magic items. -Modified the credits (name changed, added another artist).

Source

Steam News / 9 October 2020

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