Full notes
Full Necrolepsy update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey, so this is gonna probably be the final update for Necrolepsy. There's some details as to why this is the final at the bottom. For now, here are the changes!
What changed
- Maps
- Fixes
Additions:
-Added optimizations to Ctarl Caves. The stage ran a lot more poorly before, now it's much more optimized akin to Fortune Fortress. (Shanoa Sanctuary and May Mansion didn't benefit from these optimizations (no frame rate increases or ram usage subtracted) so haven't been included) -Brand new library and asset art for the game, since I've gotten a lot better at drawing so here ya go.
Fixes:
-Fixed a variety of incorrect placements or distortions of textures. (Thanks ICO!) -Enemies can no longer collide with each other.
Other notes:
Thank you all for the wonderful 3 years of getting my feet into the door of video game development, but I need to focus on my next project. I'm probably not going to update Necrolepsy for a very long time now. My next project, Dracoblood, is shaping up to be much better and I want to be able to focus squarely on it. I've pretty much fixed every issue with this game that wouldn't involve re-writing the entire game's code (something that would be REALLY fun to do but way too time consuming). Other issues will be put on a backburner to get back to in the future when Dracoblood doesn't occupy my very limited time.
Source
Changelog.gg summarizes and formats this update. How we read updates.
