What changed
3 fixes0 additions2 changes0 removals
- UI and audio
- Fixes
- Maps
- Gameplay
fixedGeneral: -Fixed an incredibly nasty glitch that didn't save the last areas of Ctarl Caves for the player -With this fix, it's impossible to make it save to true if you did make it, the save file itself didn't have a large enough array to store the room data, so now the save file IS large enough and WILL save it, but when you reload your game, it will not work. Once you save again, it will work. -Fixed an issue with the crossbow bolt explosion sound not abiding to the volume for sound effects. -Added some adjustments to the Red Necromancer fight (so these apply to both CC and LL) where it's more obvious that Red is using the Revolver Crossbow to stun Lira. -Fixed the breath timer not exactly being focused on properly. -Fixed the warp ability able to cancel out the start or map menus. -Fixed the fact that you could pause the game and view the map at the same time. -Fixed a glitch where Bart's Bar's item count on the load menu wouldn't reset the value. -Fixed a glitch where Lira's parry animation didn't play properly when firing a bolt or stalactite. -Fixed a glitch where you could select a stage as the hub was fading in.
fixedMay Mansion: -Adjusted some of the paralax in May Mansion to (hopefully) get rid of an invisible line showing up. No idea why that happens. -Fixed the dialog for the slide claiming if a corridor was too short, instead of too long. Now it says if it's too long. -Also corrected the dialog to make it say that sliding is an attack, not that you can attack while sliding.
fixedCtarl Caves: -Fixed a piece of water being outside of the bounds and being visible in the GEE fight room. -Adjusted some of the water in Ctarl Caves to make it hit the bottom of the screen better. -Fixed a rock poking out of the terrain in CC.
changedShanoa Sanctuary: -Adjusted some textures in SS to make it look more consistent. -Moved a pillar over so it's not floating. -Moved a savepost down so it's not floating.
changedFortune Fortress: -Adjusted a wall in FF so Lira can slide under it properly. -Adusted some textures near the end of FF.
Necrolepsy changes
fixedGeneral: -Fixed an incredibly nasty glitch that didn't save the last areas of Ctarl Caves for the player -With this fix, it's impossible to make it save to true if you did make it, the save file itself didn't have a large enough array to store the room data, so now the save file IS large enough and WILL save it, but when you reload your game, it will not work. Once you save again, it will work. -Fixed an issue with the crossbow bolt explosion sound not abiding to the volume for sound effects. -Added some adjustments to the Red Necromancer fight (so these apply to both CC and LL) where it's more obvious that Red is using the Revolver Crossbow to stun Lira. -Fixed the breath timer not exactly being focused on properly. -Fixed the warp ability able to cancel out the start or map menus. -Fixed the fact that you could pause the game and view the map at the same time. -Fixed a glitch where Bart's Bar's item count on the load menu wouldn't reset the value. -Fixed a glitch where Lira's parry animation didn't play properly when firing a bolt or stalactite. -Fixed a glitch where you could select a stage as the hub was fading in.
fixedMay Mansion: -Adjusted some of the paralax in May Mansion to (hopefully) get rid of an invisible line showing up. No idea why that happens. -Fixed the dialog for the slide claiming if a corridor was too short, instead of too long. Now it says if it's too long. -Also corrected the dialog to make it say that sliding is an attack, not that you can attack while sliding.
fixedCtarl Caves: -Fixed a piece of water being outside of the bounds and being visible in the GEE fight room. -Adjusted some of the water in Ctarl Caves to make it hit the bottom of the screen better. -Fixed a rock poking out of the terrain in CC.
changedShanoa Sanctuary: -Adjusted some textures in SS to make it look more consistent. -Moved a pillar over so it's not floating. -Moved a savepost down so it's not floating.
changedFortune Fortress: -Adjusted a wall in FF so Lira can slide under it properly. -Adusted some textures near the end of FF.
Special thanks to Ico for pointing out most of these issues. As well, don't forget to check out my other project right now, Dracoblood: https://www.patreon.com/posts/43312520
General: -Fixed an incredibly nasty glitch that didn't save the last areas of Ctarl Caves for the player -With this fix, it's impossible to make it save to true if you did make it, the save file itself didn't have a large enough array to store the room data, so now the save file IS large enough and WILL save it, but when you reload your game, it will not work. Once you save again, it will work. -Fixed an issue with the crossbow bolt explosion sound not abiding to the volume for sound effects. -Added some adjustments to the Red Necromancer fight (so these apply to both CC and LL) where it's more obvious that Red is using the Revolver Crossbow to stun Lira. -Fixed the breath timer not exactly being focused on properly. -Fixed the warp ability able to cancel out the start or map menus. -Fixed the fact that you could pause the game and view the map at the same time. -Fixed a glitch where Bart's Bar's item count on the load menu wouldn't reset the value. -Fixed a glitch where Lira's parry animation didn't play properly when firing a bolt or stalactite. -Fixed a glitch where you could select a stage as the hub was fading in.
May Mansion: -Adjusted some of the paralax in May Mansion to (hopefully) get rid of an invisible line showing up. No idea why that happens. -Fixed the dialog for the slide claiming if a corridor was too short, instead of too long. Now it says if it's too long. -Also corrected the dialog to make it say that sliding is an attack, not that you can attack while sliding.
Ctarl Caves: -Fixed a piece of water being outside of the bounds and being visible in the GEE fight room. -Adjusted some of the water in Ctarl Caves to make it hit the bottom of the screen better. -Fixed a rock poking out of the terrain in CC.
Shanoa Sanctuary: -Adjusted some textures in SS to make it look more consistent. -Moved a pillar over so it's not floating. -Moved a savepost down so it's not floating.
Fortune Fortress: -Adjusted a wall in FF so Lira can slide under it properly. -Adusted some textures near the end of FF.