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Steam News13 October 20214y ago

Oct 13th Patch For Certain Art and some gameplay

Special thanks to Ico, a speedrunner for the game, for pointing out a lot of these issues. I've patched them all up and everything should be gucci. You can check out Ico's speedrun of Necrolepsy here!

Full notes

Full Necrolepsy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes0 additions0 changes0 removals
  • UI and audio
  • Fixes
fixedLira: -Fixed her breath timer clipping too far and showing a thin line. -Fixed her Bolts and Stalactites from making sounds when sound effect's audio is lower than 1. -Fixed a bug where holding up wouldn't let you dash.
fixedGeneral: -Fixed a few enemies and projectiles that didn't play properly and spiked their audio levels before adjusting. *If I missed any with the above fix, let me know, because I can easily apply the fix to other things.
fixedMay Mansion: -Fixed a bug where you could hear a big scary ominous sound in the basement (it was the blue necromancer's idle shield sound)
fixedCtarl Caves: -Fixed a wall not going down all the way. -Fixed some floating stalactites. -Fixed a misaligned texture in Ctarl Caves underwater. -Fixed some water foam not connecting properly.
fixedShanoa Sanctuary: -Fixed a wall missing some of its OOMPF on wake me up difficulty. -Fixed a bed texture that was blurry. Now it's NICE AND CRISP :). -Adjusted some of the clouds in the background that were causing some irregular lines to show up.
fixedFortune Fortress: -This should be fixed, but fixed an overly big texture in Fortune Fortress after the Black Necromancer fight. -Adjusted a wall on the WMU path of Fortune Fortress. -Adjusted the Lich's hitbox so he's actually standing on the ground! Crazy! -Adjusted some spikes in the WMU path.

Necrolepsy changes

fixedLira: -Fixed her breath timer clipping too far and showing a thin line. -Fixed her Bolts and Stalactites from making sounds when sound effect's audio is lower than 1. -Fixed a bug where holding up wouldn't let you dash.
fixedGeneral: -Fixed a few enemies and projectiles that didn't play properly and spiked their audio levels before adjusting. *If I missed any with the above fix, let me know, because I can easily apply the fix to other things.
fixedMay Mansion: -Fixed a bug where you could hear a big scary ominous sound in the basement (it was the blue necromancer's idle shield sound)
fixedCtarl Caves: -Fixed a wall not going down all the way. -Fixed some floating stalactites. -Fixed a misaligned texture in Ctarl Caves underwater. -Fixed some water foam not connecting properly.
fixedShanoa Sanctuary: -Fixed a wall missing some of its OOMPF on wake me up difficulty. -Fixed a bed texture that was blurry. Now it's NICE AND CRISP :). -Adjusted some of the clouds in the background that were causing some irregular lines to show up.

Special thanks to Ico, a speedrunner for the game, for pointing out a lot of these issues. I've patched them all up and everything should be gucci. You can check out Ico's speedrun of Necrolepsy here!

Don't forget to tell everyone that Necrolepsy's 1 dollar for the whole week.

Lira: -Fixed her breath timer clipping too far and showing a thin line. -Fixed her Bolts and Stalactites from making sounds when sound effect's audio is lower than 1. -Fixed a bug where holding up wouldn't let you dash.

General: -Fixed a few enemies and projectiles that didn't play properly and spiked their audio levels before adjusting. *If I missed any with the above fix, let me know, because I can easily apply the fix to other things.

Environment:

May Mansion: -Fixed a bug where you could hear a big scary ominous sound in the basement (it was the blue necromancer's idle shield sound)

Ctarl Caves: -Fixed a wall not going down all the way. -Fixed some floating stalactites. -Fixed a misaligned texture in Ctarl Caves underwater. -Fixed some water foam not connecting properly.

Shanoa Sanctuary: -Fixed a wall missing some of its OOMPF on wake me up difficulty. -Fixed a bed texture that was blurry. Now it's NICE AND CRISP :). -Adjusted some of the clouds in the background that were causing some irregular lines to show up.

Fortune Fortress: -This should be fixed, but fixed an overly big texture in Fortune Fortress after the Black Necromancer fight. -Adjusted a wall on the WMU path of Fortune Fortress. -Adjusted the Lich's hitbox so he's actually standing on the ground! Crazy! -Adjusted some spikes in the WMU path.

Source

Steam News / 13 October 2021

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