What changed
6 fixes0 additions0 changes0 removals
fixedLira: -Fixed her breath timer clipping too far and showing a thin line. -Fixed her Bolts and Stalactites from making sounds when sound effect's audio is lower than 1. -Fixed a bug where holding up wouldn't let you dash.
fixedGeneral: -Fixed a few enemies and projectiles that didn't play properly and spiked their audio levels before adjusting. *If I missed any with the above fix, let me know, because I can easily apply the fix to other things.
fixedMay Mansion: -Fixed a bug where you could hear a big scary ominous sound in the basement (it was the blue necromancer's idle shield sound)
fixedCtarl Caves: -Fixed a wall not going down all the way. -Fixed some floating stalactites. -Fixed a misaligned texture in Ctarl Caves underwater. -Fixed some water foam not connecting properly.
fixedShanoa Sanctuary: -Fixed a wall missing some of its OOMPF on wake me up difficulty. -Fixed a bed texture that was blurry. Now it's NICE AND CRISP :). -Adjusted some of the clouds in the background that were causing some irregular lines to show up.
fixedFortune Fortress: -This should be fixed, but fixed an overly big texture in Fortune Fortress after the Black Necromancer fight. -Adjusted a wall on the WMU path of Fortune Fortress. -Adjusted the Lich's hitbox so he's actually standing on the ground! Crazy! -Adjusted some spikes in the WMU path.
Necrolepsy changes
fixedLira: -Fixed her breath timer clipping too far and showing a thin line. -Fixed her Bolts and Stalactites from making sounds when sound effect's audio is lower than 1. -Fixed a bug where holding up wouldn't let you dash.
fixedGeneral: -Fixed a few enemies and projectiles that didn't play properly and spiked their audio levels before adjusting. *If I missed any with the above fix, let me know, because I can easily apply the fix to other things.
fixedMay Mansion: -Fixed a bug where you could hear a big scary ominous sound in the basement (it was the blue necromancer's idle shield sound)
fixedCtarl Caves: -Fixed a wall not going down all the way. -Fixed some floating stalactites. -Fixed a misaligned texture in Ctarl Caves underwater. -Fixed some water foam not connecting properly.
fixedShanoa Sanctuary: -Fixed a wall missing some of its OOMPF on wake me up difficulty. -Fixed a bed texture that was blurry. Now it's NICE AND CRISP :). -Adjusted some of the clouds in the background that were causing some irregular lines to show up.
Special thanks to Ico, a speedrunner for the game, for pointing out a lot of these issues. I've patched them all up and everything should be gucci. You can check out Ico's speedrun of Necrolepsy here!
Don't forget to tell everyone that Necrolepsy's 1 dollar for the whole week.
Lira: -Fixed her breath timer clipping too far and showing a thin line. -Fixed her Bolts and Stalactites from making sounds when sound effect's audio is lower than 1. -Fixed a bug where holding up wouldn't let you dash.
General: -Fixed a few enemies and projectiles that didn't play properly and spiked their audio levels before adjusting. *If I missed any with the above fix, let me know, because I can easily apply the fix to other things.
Environment:
May Mansion: -Fixed a bug where you could hear a big scary ominous sound in the basement (it was the blue necromancer's idle shield sound)
Ctarl Caves: -Fixed a wall not going down all the way. -Fixed some floating stalactites. -Fixed a misaligned texture in Ctarl Caves underwater. -Fixed some water foam not connecting properly.
Shanoa Sanctuary: -Fixed a wall missing some of its OOMPF on wake me up difficulty. -Fixed a bed texture that was blurry. Now it's NICE AND CRISP :). -Adjusted some of the clouds in the background that were causing some irregular lines to show up.
Fortune Fortress: -This should be fixed, but fixed an overly big texture in Fortune Fortress after the Black Necromancer fight. -Adjusted a wall on the WMU path of Fortune Fortress. -Adjusted the Lich's hitbox so he's actually standing on the ground! Crazy! -Adjusted some spikes in the WMU path.