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Steam News18 May 20206y ago

Small fixes to make the game a little bit more better

-Now you can see Milly Marathon's map! (coding error on my part) -Map error where you couldn't see where you were the first time using the map has been fixed.

Full notes

Full Necrolepsy update

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What changed

0 fixes0 additions1 change0 removals
  • Maps
changedNow you can see Milly Marathon's map! (coding error on my part) -Map error where you couldn't see where you were the first time using the map has been fixed. (the zooming multiplier was set to 0) -Gave the floors in Shanoa Sanctuary more visible damage so it's easier to see them broken. -Also moved the floor over a bit more (again) for visibility. -Made Ctarl Cave's waterfalls even SLOWER and also dimmed some of their colors. -Fixed a glitch with the Purple Necromancer where he could fire two sets of spikes but only one would come down. -Moved the door over in Fortune Fortress just a tad so it's easier to spot when you play the stage.

Necrolepsy changes

changedNow you can see Milly Marathon's map! (coding error on my part) -Map error where you couldn't see where you were the first time using the map has been fixed. (the zooming multiplier was set to 0) -Gave the floors in Shanoa Sanctuary more visible damage so it's easier to see them broken. -Also moved the floor over a bit more (again) for visibility. -Made Ctarl Cave's waterfalls even SLOWER and also dimmed some of their colors. -Fixed a glitch with the Purple Necromancer where he could fire two sets of spikes but only one would come down. -Moved the door over in Fortune Fortress just a tad so it's easier to spot when you play the stage.

-Now you can see Milly Marathon's map! (coding error on my part) -Map error where you couldn't see where you were the first time using the map has been fixed. (the zooming multiplier was set to 0) -Gave the floors in Shanoa Sanctuary more visible damage so it's easier to see them broken. -Also moved the floor over a bit more (again) for visibility. -Made Ctarl Cave's waterfalls even SLOWER and also dimmed some of their colors. -Fixed a glitch with the Purple Necromancer where he could fire two sets of spikes but only one would come down. -Moved the door over in Fortune Fortress just a tad so it's easier to spot when you play the stage.

Source

Steam News / 18 May 2020

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