What changed
0 fixes0 additions1 change0 removals
changedNow you can see Milly Marathon's map! (coding error on my part) -Map error where you couldn't see where you were the first time using the map has been fixed. (the zooming multiplier was set to 0) -Gave the floors in Shanoa Sanctuary more visible damage so it's easier to see them broken. -Also moved the floor over a bit more (again) for visibility. -Made Ctarl Cave's waterfalls even SLOWER and also dimmed some of their colors. -Fixed a glitch with the Purple Necromancer where he could fire two sets of spikes but only one would come down. -Moved the door over in Fortune Fortress just a tad so it's easier to spot when you play the stage.
Necrolepsy changes
changedNow you can see Milly Marathon's map! (coding error on my part) -Map error where you couldn't see where you were the first time using the map has been fixed. (the zooming multiplier was set to 0) -Gave the floors in Shanoa Sanctuary more visible damage so it's easier to see them broken. -Also moved the floor over a bit more (again) for visibility. -Made Ctarl Cave's waterfalls even SLOWER and also dimmed some of their colors. -Fixed a glitch with the Purple Necromancer where he could fire two sets of spikes but only one would come down. -Moved the door over in Fortune Fortress just a tad so it's easier to spot when you play the stage.
-Now you can see Milly Marathon's map! (coding error on my part) -Map error where you couldn't see where you were the first time using the map has been fixed. (the zooming multiplier was set to 0) -Gave the floors in Shanoa Sanctuary more visible damage so it's easier to see them broken. -Also moved the floor over a bit more (again) for visibility. -Made Ctarl Cave's waterfalls even SLOWER and also dimmed some of their colors. -Fixed a glitch with the Purple Necromancer where he could fire two sets of spikes but only one would come down. -Moved the door over in Fortune Fortress just a tad so it's easier to spot when you play the stage.