HomeGamesUpdatesPricingMethodology
Steam News10 December 20196y ago

New Update, minor menu fixes and gameplay changes

-Made the game by default start at 720p resolution instead of 360p. AKA x2 resolution. -Added proper backgrounds for the options menu. I have no idea why this took so long to do, lol.

Full notes

Full Necrolepsy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition0 changes0 removals
  • UI and audio
  • Gameplay
fixedMade the game by default start at 720p resolution instead of 360p. AKA x2 resolution. -Added proper backgrounds for the options menu. I have no idea why this took so long to do, lol. -Added a sign in May Mansion to help point out the place to go after the Vengeance Statue. -Revised the tutorial prompt to give a much more in depth hint about where to go after the Vengeance Statue. -Fixed a glitch in May Mansion that didn't play the right ambient track when Lira went to the next area. -Fixed some platforms not touching the wall in Fortune Fortress' final area on normal/hard. -Added some more enemies to Fortune Fortress' final area on normal/hard. -Fixed a Knight enemy that accidentally could run away from you, sadly funny but had to be fixed.
addedI'm not sure if you follow the twitter page, but I did announce I'm going to add some fun post game content, so keep an eye peeled for that!

Necrolepsy changes

fixedMade the game by default start at 720p resolution instead of 360p. AKA x2 resolution. -Added proper backgrounds for the options menu. I have no idea why this took so long to do, lol. -Added a sign in May Mansion to help point out the place to go after the Vengeance Statue. -Revised the tutorial prompt to give a much more in depth hint about where to go after the Vengeance Statue. -Fixed a glitch in May Mansion that didn't play the right ambient track when Lira went to the next area. -Fixed some platforms not touching the wall in Fortune Fortress' final area on normal/hard. -Added some more enemies to Fortune Fortress' final area on normal/hard. -Fixed a Knight enemy that accidentally could run away from you, sadly funny but had to be fixed.
addedI'm not sure if you follow the twitter page, but I did announce I'm going to add some fun post game content, so keep an eye peeled for that!

-Made the game by default start at 720p resolution instead of 360p. AKA x2 resolution. -Added proper backgrounds for the options menu. I have no idea why this took so long to do, lol. -Added a sign in May Mansion to help point out the place to go after the Vengeance Statue. -Revised the tutorial prompt to give a much more in depth hint about where to go after the Vengeance Statue. -Fixed a glitch in May Mansion that didn't play the right ambient track when Lira went to the next area. -Fixed some platforms not touching the wall in Fortune Fortress' final area on normal/hard. -Added some more enemies to Fortune Fortress' final area on normal/hard. -Fixed a Knight enemy that accidentally could run away from you, sadly funny but had to be fixed.

I'm not sure if you follow the twitter page, but I did announce I'm going to add some fun post game content, so keep an eye peeled for that!

Source

Steam News / 10 December 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.