Full notes
Full Necrolepsy update
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What changed
- Performance
-Fixed the main menu's loading prompt having a layering problem with the filters and stage on areas. -Fixed a few spelling issues. Fortune Fortress: -Optimized the area a bit better by making some scripts abide to macro scripts (so 1 script does the lifting instead of 600 (Don't ask why that happened, I just forgot)). -Added some general object optimization to make the stage run much smoother -Fixed an issue with the Black Necromancer's AI that made him not follow you on his first attack.
One of my best friends from college pointed out that he had some optimization issues on the game in Fortune Fortress, and he wasn't the only one, despite the fact that this game uses little ram, it still used a lot of little processing power. So I devised something that should be REALLY optimized for slower machines. Now wait for the patch where I have to fix it again ahahaha.
Source
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