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Steam News21 November 20196y ago

Small update, had to change some graphical issues.

-Fixed a glitch where Vampires could hurt you by running into you. They shouldn't. -Adjusted some coloring with save statues and warp points. -Fixed a layering issue with the Lamia's sprites.

Full notes

Full Necrolepsy update

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What changed

1 fix0 additions0 changes0 removals
  • Events
fixedFixed a glitch where Vampires could hurt you by running into you. They shouldn't. -Adjusted some coloring with save statues and warp points. -Fixed a layering issue with the Lamia's sprites. -Fixed some glitches with the vampire: *Can no longer be hurt by it randomly (accidently set its "can't hurt you" variable to false on certain events) *Will no longer freeze your animation when you're killed from a die-on-nightmare effect *Can no longer say the F-word. -Made it so colliding with side spikes will move lira away from it a bit, and can be parried properly on the side now. -Changed the property of parrying so now you can move when doing a successful parry and it doesn't cancel your momentum.

Necrolepsy changes

fixedFixed a glitch where Vampires could hurt you by running into you. They shouldn't. -Adjusted some coloring with save statues and warp points. -Fixed a layering issue with the Lamia's sprites. -Fixed some glitches with the vampire: *Can no longer be hurt by it randomly (accidently set its "can't hurt you" variable to false on certain events) *Will no longer freeze your animation when you're killed from a die-on-nightmare effect *Can no longer say the F-word. -Made it so colliding with side spikes will move lira away from it a bit, and can be parried properly on the side now. -Changed the property of parrying so now you can move when doing a successful parry and it doesn't cancel your momentum.

-Fixed a glitch where Vampires could hurt you by running into you. They shouldn't. -Adjusted some coloring with save statues and warp points. -Fixed a layering issue with the Lamia's sprites. -Fixed some glitches with the vampire: *Can no longer be hurt by it randomly (accidently set its "can't hurt you" variable to false on certain events) *Will no longer freeze your animation when you're killed from a die-on-nightmare effect *Can no longer say the F-word. -Made it so colliding with side spikes will move lira away from it a bit, and can be parried properly on the side now. -Changed the property of parrying so now you can move when doing a successful parry and it doesn't cancel your momentum.

Source

Steam News / 21 November 2019

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