What changed
1 fix0 additions0 changes0 removals
fixedFixed a glitch where Vampires could hurt you by running into you. They shouldn't. -Adjusted some coloring with save statues and warp points. -Fixed a layering issue with the Lamia's sprites. -Fixed some glitches with the vampire: *Can no longer be hurt by it randomly (accidently set its "can't hurt you" variable to false on certain events) *Will no longer freeze your animation when you're killed from a die-on-nightmare effect *Can no longer say the F-word. -Made it so colliding with side spikes will move lira away from it a bit, and can be parried properly on the side now. -Changed the property of parrying so now you can move when doing a successful parry and it doesn't cancel your momentum.
Necrolepsy changes
fixedFixed a glitch where Vampires could hurt you by running into you. They shouldn't. -Adjusted some coloring with save statues and warp points. -Fixed a layering issue with the Lamia's sprites. -Fixed some glitches with the vampire: *Can no longer be hurt by it randomly (accidently set its "can't hurt you" variable to false on certain events) *Will no longer freeze your animation when you're killed from a die-on-nightmare effect *Can no longer say the F-word. -Made it so colliding with side spikes will move lira away from it a bit, and can be parried properly on the side now. -Changed the property of parrying so now you can move when doing a successful parry and it doesn't cancel your momentum.
-Fixed a glitch where Vampires could hurt you by running into you. They shouldn't. -Adjusted some coloring with save statues and warp points. -Fixed a layering issue with the Lamia's sprites. -Fixed some glitches with the vampire: *Can no longer be hurt by it randomly (accidently set its "can't hurt you" variable to false on certain events) *Will no longer freeze your animation when you're killed from a die-on-nightmare effect *Can no longer say the F-word. -Made it so colliding with side spikes will move lira away from it a bit, and can be parried properly on the side now. -Changed the property of parrying so now you can move when doing a successful parry and it doesn't cancel your momentum.