What changed
0 fixes1 addition1 change0 removals
changedremoved a few enemies in May Mansion. -revised a few enemy placements in May Mansion, again :V. -Got rid of a platform that was underwater in Ctarl caves. -Added support beams in May Mansion's final area. (Kind of glad nobody noticed they were floating there, lol) -Added support beams in general to Shanoa Sanctuary. (Also glad nobody noticed they were floating there, lol) -Added a few extra enemies to Shanoa Sanctuary. Much more fun with those guys added! -Changed some of the last areas on the Wake Me Up Difficulty path via removing some firing projectiles and adding enemies. -Fixed an issue where the WMU difficulty path doesn't properly animate correctly, now it does. -changes to the final boss: *Wraith Lord doesn't stop in place for 2 seconds now. *Wraith Lord will stop in place for 2 seconds in the boss rush. *Made the Wraith Lord's decision making much faster, making the fight much faster in general. *Made it so he actually flies in the right directions when aiming at you before the second phase. *Added a barrier around him for when he's invincible; Some thought you could hit him when he was flying around. *with the shield, made it disappear properly when he can be hit or is hit for proper context.
addedWhen's the next update? Not sure. Right now I'm focusing on advertising the game like mad. I've been talking to a lot of reviewers and trying to make the game catch on a bit more. While the reception for Necrolepsy has been positive (Thank you very much!), the sales have been extremely slow burning, so I'm going to contact some more people and see if we can arrange some details. If the game gets some more momentum, I can add some extra post-launch things like bonus game modes and maybe even DLC! We'll see!
Necrolepsy changes
changedremoved a few enemies in May Mansion. -revised a few enemy placements in May Mansion, again :V. -Got rid of a platform that was underwater in Ctarl caves. -Added support beams in May Mansion's final area. (Kind of glad nobody noticed they were floating there, lol) -Added support beams in general to Shanoa Sanctuary. (Also glad nobody noticed they were floating there, lol) -Added a few extra enemies to Shanoa Sanctuary. Much more fun with those guys added! -Changed some of the last areas on the Wake Me Up Difficulty path via removing some firing projectiles and adding enemies. -Fixed an issue where the WMU difficulty path doesn't properly animate correctly, now it does. -changes to the final boss: *Wraith Lord doesn't stop in place for 2 seconds now. *Wraith Lord will stop in place for 2 seconds in the boss rush. *Made the Wraith Lord's decision making much faster, making the fight much faster in general. *Made it so he actually flies in the right directions when aiming at you before the second phase. *Added a barrier around him for when he's invincible; Some thought you could hit him when he was flying around. *with the shield, made it disappear properly when he can be hit or is hit for proper context.
addedWhen's the next update? Not sure. Right now I'm focusing on advertising the game like mad. I've been talking to a lot of reviewers and trying to make the game catch on a bit more. While the reception for Necrolepsy has been positive (Thank you very much!), the sales have been extremely slow burning, so I'm going to contact some more people and see if we can arrange some details. If the game gets some more momentum, I can add some extra post-launch things like bonus game modes and maybe even DLC! We'll see!
-removed a few enemies in May Mansion. -revised a few enemy placements in May Mansion, again :V. -Got rid of a platform that was underwater in Ctarl caves. -Added support beams in May Mansion's final area. (Kind of glad nobody noticed they were floating there, lol) -Added support beams in general to Shanoa Sanctuary. (Also glad nobody noticed they were floating there, lol) -Added a few extra enemies to Shanoa Sanctuary. Much more fun with those guys added! -Changed some of the last areas on the Wake Me Up Difficulty path via removing some firing projectiles and adding enemies. -Fixed an issue where the WMU difficulty path doesn't properly animate correctly, now it does. -changes to the final boss: *Wraith Lord doesn't stop in place for 2 seconds now. *Wraith Lord will stop in place for 2 seconds in the boss rush. *Made the Wraith Lord's decision making much faster, making the fight much faster in general. *Made it so he actually flies in the right directions when aiming at you before the second phase. *Added a barrier around him for when he's invincible; Some thought you could hit him when he was flying around. *with the shield, made it disappear properly when he can be hit or is hit for proper context.
When's the next update? Not sure. Right now I'm focusing on advertising the game like mad. I've been talking to a lot of reviewers and trying to make the game catch on a bit more. While the reception for Necrolepsy has been positive (Thank you very much!), the sales have been extremely slow burning, so I'm going to contact some more people and see if we can arrange some details. If the game gets some more momentum, I can add some extra post-launch things like bonus game modes and maybe even DLC! We'll see!