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Steam News5 November 20196y ago

Bug Fixes from the 24 hour stream! Few more notes.

-Fixed an issue where the incorrect gibs loaded on the Wake Me Up path for Ctarl Cave's first sleep upgrade. -Fixed a problem in Beardsley Beach where it didn't properly reset Lira's items on the main menu.

Full notes

Full Necrolepsy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition0 changes0 removals
  • Balance
  • UI and audio
fixedFixed an issue where the incorrect gibs loaded on the Wake Me Up path for Ctarl Cave's first sleep upgrade. -Fixed a problem in Beardsley Beach where it didn't properly reset Lira's items on the main menu. -Fixed a stretched wall on Fortune Fortress' WMU difficulty -Fixed some walls not having the correct gibs in Fortune Fortress. -Made it so jumping will now get out out of saw blade rails when spinning on them. -Corrected the Dash Light Beast's projectile size. -Moved the Spear Light Beast around in Lina Labyrinth so his positions match how they are in the actual game. -Fixed the Dash Light Beast entrance height in Lina Labyrinth. -Fixed a stretched texture in Lina Labyrinth before the Lamia. -Fixed a glitch with the Lamia where she may be unable to damae you during her spin attack, that also makes the fight harder. -Made it so Lina Labyrinth has the boss health bars show up. -Fixed a glitch where Lira couldn't throw a spear while recovering from getting hit (was supposed to be when she's in the hit state).
addedSide notes: It's probably going to take a while longer to add some extra sound effects. The Sound designer has decided to quit to focus on his health, which is great, I wish him the best. In the mean time, that means I'm doing the sound effects so I'll be ordering a good suite of them soon. Consider this the last patch for a while, because I plan to add extra stuff to the game, but it'll take a while.

Necrolepsy changes

fixedFixed an issue where the incorrect gibs loaded on the Wake Me Up path for Ctarl Cave's first sleep upgrade. -Fixed a problem in Beardsley Beach where it didn't properly reset Lira's items on the main menu. -Fixed a stretched wall on Fortune Fortress' WMU difficulty -Fixed some walls not having the correct gibs in Fortune Fortress. -Made it so jumping will now get out out of saw blade rails when spinning on them. -Corrected the Dash Light Beast's projectile size. -Moved the Spear Light Beast around in Lina Labyrinth so his positions match how they are in the actual game. -Fixed the Dash Light Beast entrance height in Lina Labyrinth. -Fixed a stretched texture in Lina Labyrinth before the Lamia. -Fixed a glitch with the Lamia where she may be unable to damae you during her spin attack, that also makes the fight harder. -Made it so Lina Labyrinth has the boss health bars show up. -Fixed a glitch where Lira couldn't throw a spear while recovering from getting hit (was supposed to be when she's in the hit state).
addedSide notes: It's probably going to take a while longer to add some extra sound effects. The Sound designer has decided to quit to focus on his health, which is great, I wish him the best. In the mean time, that means I'm doing the sound effects so I'll be ordering a good suite of them soon. Consider this the last patch for a while, because I plan to add extra stuff to the game, but it'll take a while.

-Fixed an issue where the incorrect gibs loaded on the Wake Me Up path for Ctarl Cave's first sleep upgrade. -Fixed a problem in Beardsley Beach where it didn't properly reset Lira's items on the main menu. -Fixed a stretched wall on Fortune Fortress' WMU difficulty -Fixed some walls not having the correct gibs in Fortune Fortress. -Made it so jumping will now get out out of saw blade rails when spinning on them. -Corrected the Dash Light Beast's projectile size. -Moved the Spear Light Beast around in Lina Labyrinth so his positions match how they are in the actual game. -Fixed the Dash Light Beast entrance height in Lina Labyrinth. -Fixed a stretched texture in Lina Labyrinth before the Lamia. -Fixed a glitch with the Lamia where she may be unable to damae you during her spin attack, that also makes the fight harder. -Made it so Lina Labyrinth has the boss health bars show up. -Fixed a glitch where Lira couldn't throw a spear while recovering from getting hit (was supposed to be when she's in the hit state).

Side notes: It's probably going to take a while longer to add some extra sound effects. The Sound designer has decided to quit to focus on his health, which is great, I wish him the best. In the mean time, that means I'm doing the sound effects so I'll be ordering a good suite of them soon. Consider this the last patch for a while, because I plan to add extra stuff to the game, but it'll take a while.

Source

Steam News / 5 November 2019

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