Full notes
Full Navigating The Labyrinth update
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What changed
- UI and audio
- Fixes
- Gameplay
Navigating The Labyrinth changes
Added a portrait browser for selecting character portraits. It is accessible on the character sheet as a portrait icon just to the right of the character image. To browse for a file on your local system, there is now a folder icon to click instead of clicking on the character's portrait. This is also available on the character creation screen.
Fixed an issue that would cause the game to lock up if the first character in the initiative order was dead or immobile at the start of combat.
Fixed an issue where using drag-and-drop to equip an item would break the ability to enter the character sheet again. Thank you to Axer for identifying the source of the problem.
The bestiary will now show resistances for enemies at the highest knowledge level, has a working scrollbar, and unique encounter monsters can be viewed.
A sound effect will now play when a character levels up.
Indicators will now be shown on the affected character or monster for buffs, debuffs, and magic attacks just as they're shown for physical attacks.
Made some changes to the weather system. Raindrop splashes look better now.
The level of the person identifying and the power of the item will now be a factor in identifying items. Overall it will be slightly easier and low-level items will be much easier for high-level rogues to identify.
Unusable command buttons will now be hidden for the active character in combat.
Moved the popup message window higher.
Changed the button highlight color from red to blue for accessibility.
The Italian, Polish, and Turkish language manuals have been updated.
Translation improvements.
Source
Changelog.gg summarizes and formats this update. How we read updates.
