Full notes
Full Navigating The Labyrinth update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Changed the default key mapping for movement. Q and E are now strafe left and right. The quest log can now be opened with the TAB key. If you have already played the game before, you can reset your key mapping to the new one by clicking "Restore Defaults" on the controls screen accessible via the escape key menu. Depending on what you're used to, you may want to swap the A-D and Q-E mappings if those feel more normal to you. I didn't go with that because I didn't want to disrupt existing players by changing the A-D mapping they may already be used to.
Changed the new combat spellcasting window so that the previously-cast spell's description will no longer show up by default when the window first opens.
Fixed an issue that caused the portraits of pregenerated characters not to save. When the game cannot load a character's portrait (either a missing file, or no portrait specified), it picks one at random.
Source
Changelog.gg summarizes and formats this update. How we read updates.
