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Steam News21 June 202614d ago

Larger Inventory

Characters now have 12 inventory slots instead of 8. Resting is now faster. The chance for thieves, mercenaries, and skalds to detect and disarm traps on chests has has been increased.

Full notes

Full Navigating The Labyrinth update

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What changed

0 fixes1 addition1 change0 removals
  • Gameplay
  • Balance
addedCharacters now have 12 inventory slots instead of 8.
changedThe chance for thieves, mercenaries, and skalds to detect and disarm traps on chests has has been increased. As a reminder, detecting traps is modified by intelligence and disarming is modified by dexterity. First-level thieves will still not be very competent, but by level 15 or so they will be pretty reliable. The level of the zone is also a factor, with traps in higher-level zones being more difficult.

Navigating The Labyrinth changes

addedCharacters now have 12 inventory slots instead of 8.
changedThe chance for thieves, mercenaries, and skalds to detect and disarm traps on chests has has been increased. As a reminder, detecting traps is modified by intelligence and disarming is modified by dexterity. First-level thieves will still not be very competent, but by level 15 or so they will be pretty reliable. The level of the zone is also a factor, with traps in higher-level zones being more difficult.

Characters now have 12 inventory slots instead of 8.

Resting is now faster.

The chance for thieves, mercenaries, and skalds to detect and disarm traps on chests has has been increased. As a reminder, detecting traps is modified by intelligence and disarming is modified by dexterity. First-level thieves will still not be very competent, but by level 15 or so they will be pretty reliable. The level of the zone is also a factor, with traps in higher-level zones being more difficult.

Source

Steam News / 21 June 2026

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