NavalArt
Steam News 13 February 20263mo ago

NavalArt update V1.4 - Career Framework and Missions Editor

Foreword In version 1.4, NavalArt welcomes its largest update since the 1.0 Carrier version. In this update, we have implemented a large number of optimizations and improved graphical effects. The in-game part count has…

Update log

Full NavalArt update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

4 fixes4 additions4 changes0 removals
  • Gameplay
  • Store
  • Compatibility
  • Balance
  • Workshop
  • Fixes
addedForewordIn version 1.4, NavalArt welcomes its largest update since the 1.0 Carrier version. In this update, we have implemented a large number of optimizations and improved graphical effects. The in-game part count has also surged from 984 to 1223, better assisting everyone in building their own warships. Some early mechanics and changes can be viewed in previous update logs. This log mainly focuses on brand new features, fixes from the past month, new parts, and changes.
changedForeword[dynamiclink href=" https://store.steampowered.com/news/app/842780/view/163951611714995628?l=schinese "][dynamiclink href=" https://store.steampowered.com/news/app/842780/view/529869613052200992?l=schinese "]
addedCareer Framework & EditorThe brand new career framework has largely completed development and is currently open to players in Beta form. The existing career campaign includes a "QuickSortie" campaign. This campaign is positioned as a high-intensity fictional campaign for players to experience a brand new way of playing. The first chapter has currently been released, totaling 6 levels, with the tech tree open until the WWII end. We will continue to update levels and new campaigns. In the future, after continuously improving completeness, the Career mode will have the Beta tag removed.
addedCareer Framework & EditorThe Editor allows for brand new level structures, configuration of campaign level mission lines, economy, and tech trees. This career framework will empower creators to string a series of levels into a complete campaign experience, allowing players to experience a series of single-player missions in level format. The brand new Level Editor can completely revolutionize NavalArt's existing combat experience.
changedCareer Framework & EditorYou can also share or use player-made campaigns and levels in [c]C:\\Users\\Username\\AppData\\LocalLow\\RZEntertainment\\NavalArt\\Campaigns[/c] . Steam Workshop support will be implemented in the future.
changedGeneralReworked the mechanism where input boxes ignore shortcut keys: Numeric input boxes will ignore shortcut keys containing the input number; other input boxes will ignore all shortcut keys (except for switching channels and sending messages in the chat window).
The in-game part count has also surged984 to 1223

Foreword

In version 1.4, NavalArt welcomes its largest update since the 1.0 Carrier version. In this update, we have implemented a large number of optimizations and improved graphical effects. The in-game part count has also surged from 984 to 1223, better assisting everyone in building their own warships. Some early mechanics and changes can be viewed in previous update logs. This log mainly focuses on brand new features, fixes from the past month, new parts, and changes.

[dynamiclink href="https://store.steampowered.com/news/app/842780/view/163951611714995628?l=schinese"][dynamiclink href="https://store.steampowered.com/news/app/842780/view/529869613052200992?l=schinese"]

Career Framework & Editor

The brand new career framework has largely completed development and is currently open to players in Beta form. The existing career campaign includes a "QuickSortie" campaign. This campaign is positioned as a high-intensity fictional campaign for players to experience a brand new way of playing. The first chapter has currently been released, totaling 6 levels, with the tech tree open until the WWII end. We will continue to update levels and new campaigns. In the future, after continuously improving completeness, the Career mode will have the Beta tag removed.

The Editor allows for brand new level structures, configuration of campaign level mission lines, economy, and tech trees. This career framework will empower creators to string a series of levels into a complete campaign experience, allowing players to experience a series of single-player missions in level format. The brand new Level Editor can completely revolutionize NavalArt's existing combat experience.

The Editor possesses a high degree of freedom. However, it is currently in an early development stage. If you wish to use the editor, please create a [c]CareerDev.txt[/c] file in [c]C:\\Users\\Username\\AppData\\LocalLow\\RZEntertainment\\NavalArt[/c].Access via the small button in the upper left corner of the main menu.

Since we have not yet written a user guide, players can open the Developer Mode to read the official career campaign for disassembly and reference.

Note: Do not modify the official campaign directly to prevent files from being overwritten after the update.

You can also share or use player-made campaigns and levels in [c]C:\\Users\\Username\\AppData\\LocalLow\\RZEntertainment\\NavalArt\\Campaigns[/c]. Steam Workshop support will be implemented in the future.

General

  • Reworked the mechanism where input boxes ignore shortcut keys: Numeric input boxes will ignore shortcut keys containing the input number; other input boxes will ignore all shortcut keys (except for switching channels and sending messages in the chat window).

  • New Part Year Attribute: Weapon and aircraft parts will have an year set based on their design or first flight time, assisting players in selecting parts. Part data is still being compiled; in the future, this mechanism will link with part search, multiplayer, and campaign mode quotation mechanisms.

  • Fixed an issue where loading saves in Safe Mode reset did not take effect.

  • Fixed an issue where conflict detection for numeric input shortcuts was not taking effect.

  • Fixed an issue where the Gallery scene could not save the pose of AA guns and torpedo launchers.

  • Fixed an issue where the following parts might error when entering the Gallery Ray Tracing Renderer:

    • n562 Mitsubishi A6M3 Mod. 32 'Zero' Fighter

    • n759 Polikarpov I-153 "Chaika" Fighter

    • n760 Yakovlev Yak-9 Fighter

    • n761 Loire-Nieuport LN.401 Carrier-based Bomber

    • n997 Grumman F7F-3 “Tigercat” Heavy Fighter

    • n1004 Besson MB.411 Seaplane

    • n1005 Sikorsky CH-53K "King Stallion" Helicopter

    • n1006 British Aerospace “Sea Harrier” FRS.1 V/STOL Strike Fighter

(Credit: Discord Anozumi)

Parts

Added the following parts:

  • German Fog Horn

  • German Cable Holder (Color-separated parts, 2 items)

  • German Anchor Chain Pack

  • German Chain Stopper Pack

  • German Swivel and Joining Shackle

  • German Breakwater

  • Hollow Circular-Triangular Bracket Array Pack

  • Universal Smooth Cone

  • Universal Pipe Pack

  • Universal Number Pack

Source

Steam News / 13 February 2026

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