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Steam News22 May 20261mo ago

Update v0.3.24

Update v0.3.24 - Artifact System Complete + Performance Improvements This update focuses on polishing existing systems and completing the artifact system with proper UI and icons.

In this update5

Full notes

Full Mycofall update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix10 additions24 changes2 removals
  • Performance
  • Gameplay
  • UI and audio
  • Store
  • Events
  • Balance
changedUpdate v0.3.24 - Artifact System Complete + Performance ImprovementsThis update focuses on polishing existing systems and completing the artifact system with proper UI and icons. We've also made our first steps toward performance optimization and balance adjustments based on your feedback.
addedArtifact System - Now Complete!New Artifact Icons Every artifact now has its own unique icon, making them easier to identify and recognize during selection.
addedArtifact System - Now Complete!Artifact Display UI We've added a UI element that shows all artifacts you've selected during your current run. Now you can easily track which artifacts are boosting your build without having to remember!
changedPerformance Optimization - Ongoing EffortWe've noticed that performance can suffer during later waves with many enemies on screen. While we already have a quality setting option, we're committed to improving performance across the board.
changedPerformance Optimization - Ongoing EffortWhat's in this patch:
changedPerformance Optimization - Ongoing EffortReduced FindObjects calls per second (major optimization)

Mycofall changes

changedThis update focuses on polishing existing systems and completing the artifact system with proper UI and icons. We've also made our first steps toward performance optimization and balance adjustments based on your feedback.
addedNew Artifact Icons Every artifact now has its own unique icon, making them easier to identify and recognize during selection.
addedArtifact Display UI We've added a UI element that shows all artifacts you've selected during your current run. Now you can easily track which artifacts are boosting your build without having to remember!
changedWe've noticed that performance can suffer during later waves with many enemies on screen. While we already have a quality setting option, we're committed to improving performance across the board.
changedWhat's in this patch:

Update v0.3.24 - Artifact System Complete + Performance Improvements

This update focuses on polishing existing systems and completing the artifact system with proper UI and icons. We've also made our first steps toward performance optimization and balance adjustments based on your feedback.

Artifact System - Now Complete!

New Artifact Icons Every artifact now has its own unique icon, making them easier to identify and recognize during selection.

Artifact Display UI We've added a UI element that shows all artifacts you've selected during your current run. Now you can easily track which artifacts are boosting your build without having to remember!

Game Over Screen Enhancement Your game over screen now displays all skills and artifacts you used during that run - perfect for analyzing your builds and sharing your best (or worst) moments!

Performance Optimization - Ongoing Effort

We've noticed that performance can suffer during later waves with many enemies on screen. While we already have a quality setting option, we're committed to improving performance across the board.

What's in this patch:

  • Reduced FindObjects calls per second (major optimization)

  • Added object pooling for projectiles

  • Removed useless code loops that could cause FPS drops

  • Optimized HUB UI

These are the first steps in our ongoing performance optimization effort. Players with lower-end CPUs should notice improvements, especially in later waves. We'll continue working on performance enhancements in future updates wherever possible.

Quality of Life Improvements

Boss Fight Improvements

  • Reduced enemy spawns during boss fights - focus on the boss!

  • No more enemy spawning after you kill the boss - enjoy your victory and loot collection in peace

Skill Shop Scaling New skills purchased during a round now have scaling costs and require both Biomass and Amber resources. This change ensures all playstyles are treated equally and prevents resource imbalances.

All new artifacts:

Full Changelog v0.3.24

Added

  • New artifact icons

  • Artifact UI to show selected artifacts

  • Scaling costs for new skill during round

  • Used skills & artifacts are now shown in game over UI

Changed

  • All material costs are now shown in the materials UI

  • Reduced FindObjects calls per second to optimize frames per second

  • Reduced enemy spawn during Boss fight

  • No more enemy spawning after Boss kill

  • Balanced enemy spawn event

  • Decreased kill buffer to spawn new mycelium

  • Increased enemy move speed bonus each 10 waves

  • Slightly increased enemy scaling

  • Slightly decreased round time during first waves

  • Balanced enemy horde system

  • Optimized HUB UI

  • Reduced vampire heal

  • Removed default knockback from Spores

  • Balanced slow evolution

  • Optimized skill shop UI

Fixed

  • Useless code loop that could cause fps drops

  • Added object pooling for projectiles to improve performance

  • Characters sometimes do not fall asleep when deselected in HUB

  • The icons of Perk, Skill Evolution, and Artifact cards sometimes wiggling around

Source

Steam News / 22 May 2026

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