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Steam News27 April 20262mo ago

Major Game Update

From day one, your feedback shaped this game. You told us what was missing, and we listened. We asked ourselves: what if progression changed how you play instead of just making you stronger? No free stats.

Full notes

Full Mycofall update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

15 fixes6 additions12 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
changedFrom day one, your feedback shaped this game. You told us what was missing, and we listened. We asked ourselves: what if progression changed how you play instead of just making you stronger? No free stats. No broken leaderboard. Just real depth, real builds, and a real reason to run it again.
addedCHARACTER PROGRESSION SYSTEMEach character now has a level that persists across runs and unlocks character-specific perk sets as you play.
addedNEW SKILL: HYPHAL BRIDGEA brand-new skill with 3 unique evolutions . Try it. Break it. Tell us what you think.
addedCO-OP AGGRO SYSTEMYou can now pull enemy aggro in co-op. Tank. Protect. Coordinate. The forest fights better together.
changedVISUAL & AUDIO OVERHAULFull VFX overhaul across combat
changedVISUAL & AUDIO OVERHAULGore effects on enemy death

From day one, your feedback shaped this game. You told us what was missing, and we listened. We asked ourselves: what if progression changed how you play instead of just making you stronger? No free stats. No broken leaderboard. Just real depth, real builds, and a real reason to run it again.

That's what this update is.

CHARACTER PROGRESSION SYSTEM

Each character now has a level that persists across runs and unlocks character-specific perk sets as you play.

These sets don't give you free power. They push your character in a direction. Assassin. Tank. Speed. Your Mo-Ying can feel completely different from someone else's Mo-Ying. It's about builds and min-maxing — and you still need to play well to score high.

The leaderboard stays intact. The depth is finally there.

(Artifacts — basically equipment — are already in planning. This is just the foundation.)

NEW SKILL: HYPHAL BRIDGE

A brand-new skill with 3 unique evolutions. Try it. Break it. Tell us what you think.

CO-OP AGGRO SYSTEM

You can now pull enemy aggro in co-op. Tank. Protect. Coordinate. The forest fights better together.

VISUAL & AUDIO OVERHAUL

  • Full VFX overhaul across combat

  • Gore effects on enemy death

  • New sounds for characters, enemies, skills, UI, and indicators

  • New UI elements and sprites throughout

COMPLETE BALANCE PASS

  • Enemy scaling, behavior, and wave progression

  • Skill morphs, cooldowns, and costs

  • Difficulty and XP curves

  • Perk scaling

  • Reduced base dash range

  • Damage morph now scales

  • Reduced DoT scaling

  • Toxic Spitter: less ground coverage, more ground damage

  • Miss Mantis got new melee behaviors and a balance pass

  • Vampire damage loss increased

🐛 CRITICAL FIXES

  • Armor now actually reduces damage. Yeah. That was broken. It's fixed.

  • Score calculation corrected

  • Minor Leaderboard calculation bug → fixed

  • Greed Bug animation broken in co-op → fixed

  • Miss Mantis & Greed Bug indicators in wrong position → fixed

  • Cellar Beetle getting stuck on walls → fixed

  • Flying Bugs getting stuck / falling asleep / animating wrong → fixed

  • Ticks not showing explosion indicator / exploding randomly → fixed

  • Rotblade not hitting correctly → fixed

  • Projectiles hitting multiple enemies → fixed

  • VFX breaking after pausing → fixed

  • Skills behaving incorrectly in edge cases → fixed

Thank you for being honest with us. You were right, and this update is the answer.

We are working on more. Stay shroomy. 🍄

— The Lazy KodKod Games Team

Source

Steam News / 27 April 2026

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