Full notes
Full Mycofall update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
- Balance
- Fixes
Added:
Character level
Character perk progression
Hyphal Bridge skill
Enemy aggro system that allows to get aggro of enemies in coop
Alert text message
New sounds for characters, enemies, skills, ui and indicators (more coming soon)
New UI elements and sprites
New Miss Mantis melee attack behavior
Changed:
General VFX overhaul
Increased vampire damage loss
Slightly balanced enemy scaling per wave
Balanced cooldown morphs of skills
Balanced morph costs of some skills
Balanced enemy behavior
Balanced enemy scaling
Balanced wave behavior
Balanced wave scaling
Balanced difficulty progression
Balanced XP progression
Balanced perk scaling
Reworked level up panel
Damage morph is scaling
Reduced damage over time scaling
Reduced base dash range
Decreased toxic spitter and toxic ground amount but increased toxic ground damage
Fixed:
Armor did not reduce damage
Skills behavior was incorrect in some cases
Miss Mantis and Greed bug indicators sometimes were in wrong position
Cellar Beetle did get stuck on walls
Flying Bugs did get stuck sometimes
Source
Changelog.gg summarizes and formats this update. How we read updates.
