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Steam News3 February 20265mo ago

DARE to enter Mycelium: The Silent Contract beta playtest!

Hey, Contractors, Lex here. I’ve been hunkered down in the dev-den for what feels like an eternity, but the spores are finally spreading.

In this update4

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Full Mycelium: The Silent Contract update

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What changed

0 fixes0 additions6 changes0 removals
  • Compatibility
  • UI and audio
changedLex here.I’ve been hunkered down in the dev-den for what feels like an eternity, but the spores are finally spreading. I'm beyond stoked to announce that Mycelium: The Silent Contract is officially opening its doors—well, its root systems—for our first major Beta Playtest.
changedLex here.The Playtest is now LIVE! Everyone asking to join will be granted instant access and up to 3 friend invites. Just press the "Join the Playtest" button right under the trailer on the game's Steam page.
changedA beta what, now?Wait, what’s actually in this Beta? How is it different from the demo? I'm tossing you into a chunky slice of the early game. Expect some heavy lifting on the atmosphere, a few "did I just see that?" moments, and the core mechanics of the contract itself. It’s a bit raw—expect a few jagged edges here and there—but that’s the whole point of a playtest, isn't it? We’ll be letting folks in in waves because, honestly, we don't want too many people at once stomping on the precious mushroom roots, now do we?
changedA beta what, now?A quick favor... Since we're a small team, your feedback is basically our lifeblood. If you find a bug that lets you fly through walls or if a particular texture looks like mashed potatoes—tell us. We’ve set up a specific channel in our Discord for the nitty-gritty feedback. Once the playtest goes live (and anyone who signs up for it WILL be notified when it does), there will also be a short survey accessible via game's menu to make it easy for you to leave structured feedback quick and hassle-free. Because enough of the challenge here comes from the Forest itself, and its denizens.
changedA beta what, now?It’s been a long road getting to this point. There were moments where I thought we'd never get the stars and the fungal growth patterns to look "align just right," but here we are. It’s weird, it’s quiet, and it’s waiting for you.
changedA beta what, now?See you in the forest.

Mycelium: The Silent Contract changes

changedI’ve been hunkered down in the dev-den for what feels like an eternity, but the spores are finally spreading. I'm beyond stoked to announce that Mycelium: The Silent Contract is officially opening its doors—well, its root systems—for our first major Beta Playtest.
changedThe Playtest is now LIVE! Everyone asking to join will be granted instant access and up to 3 friend invites. Just press the "Join the Playtest" button right under the trailer on the game's Steam page.
changedWait, what’s actually in this Beta? How is it different from the demo? I'm tossing you into a chunky slice of the early game. Expect some heavy lifting on the atmosphere, a few "did I just see that?" moments, and the core mechanics of the contract itself. It’s a bit raw—expect a few jagged edges here and there—but that’s the whole point of a playtest, isn't it? We’ll be letting folks in in waves because, honestly, we don't want too many people at once stomping on the precious mushroom roots, now do we?
changedA quick favor... Since we're a small team, your feedback is basically our lifeblood. If you find a bug that lets you fly through walls or if a particular texture looks like mashed potatoes—tell us. We’ve set up a specific channel in our Discord for the nitty-gritty feedback. Once the playtest goes live (and anyone who signs up for it WILL be notified when it does), there will also be a short survey accessible via game's menu to make it easy for you to leave structured feedback quick and hassle-free. Because enough of the challenge here comes from the Forest itself, and its denizens.
changedIt’s been a long road getting to this point. There were moments where I thought we'd never get the stars and the fungal growth patterns to look "align just right," but here we are. It’s weird, it’s quiet, and it’s waiting for you.

Hey, Contractors,

Lex here.

I’ve been hunkered down in the dev-den for what feels like an eternity, but the spores are finally spreading. I'm beyond stoked to announce that Mycelium: The Silent Contract is officially opening its doors—well, its root systems—for our first major Beta Playtest.

The Playtest is now LIVE! Everyone asking to join will be granted instant access and up to 3 friend invites. Just press the "Join the Playtest" button right under the trailer on the game's Steam page.

Mycelium The Silent Contract (If you haven't yet - make sure you wishlist the game while you're there - the buttons are right next to each other. Convenient!)

A beta what, now?

Wait, what’s actually in this Beta? How is it different from the demo? I'm tossing you into a chunky slice of the early game. Expect some heavy lifting on the atmosphere, a few "did I just see that?" moments, and the core mechanics of the contract itself. It’s a bit raw—expect a few jagged edges here and there—but that’s the whole point of a playtest, isn't it? We’ll be letting folks in in waves because, honestly, we don't want too many people at once stomping on the precious mushroom roots, now do we?

A quick favor... Since we're a small team, your feedback is basically our lifeblood. If you find a bug that lets you fly through walls or if a particular texture looks like mashed potatoes—tell us. We’ve set up a specific channel in our Discord for the nitty-gritty feedback. Once the playtest goes live (and anyone who signs up for it WILL be notified when it does), there will also be a short survey accessible via game's menu to make it easy for you to leave structured feedback quick and hassle-free. Because enough of the challenge here comes from the Forest itself, and its denizens.

It’s been a long road getting to this point. There were moments where I thought we'd never get the stars and the fungal growth patterns to look "align just right," but here we are. It’s weird, it’s quiet, and it’s waiting for you.

See you in the forest.

— Po Kolu

Source

Steam News / 3 February 2026

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