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Steam News23 December 20256mo ago

Major DEMO Update

Hey, Contractors, Lex here. It’s been a hot minute since the last proper update, but I’ve finally finished gutting and rebuilding huge parts of the demo.

In this update7

Full notes

Full Mycelium: The Silent Contract update

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What changed

1 fix5 additions4 changes1 removal
  • Gameplay
  • Store
  • UI and audio
changedLex here.Anyway, v 0.47.01 is live. Here is the breakdown of what's actually changed.
addedThe "New" Demo ExperienceI already gave you some details on the reasoning behind why I want to change the demo. I realized the old tutorial was—to put it mildly—a bit of a drag. So, I scrapped it. It’s gone. In its place, I’ve added Mission 0 . It’s a dedicated training mission that feels like part of the world rather than a pop-up checklist.
removedThe "New" Demo ExperienceSimplified Saves: I removed the multiple save slots. You get one slot now, and if you want a fresh start, you can just reset it.
changedThe "New" Demo ExperienceThe Lobby Glow-up: I reworked the lighting in the lobby (it’s much moodier now) and finally got the room binding system working properly.
addedThe "New" Demo ExperienceFree Drip: Since I took away the tutorial, I moved some equipment and the new Outfit system into the lobby for you to mess around with.
changedMechanics & PolishThe "4-cycle" limit always felt a little arbitrary to me. I’ve changed the demo limitation to 5+1 missions , each lasting 15 minutes. On average, you’re looking at about 2 hours of playtime now.

Mycelium: The Silent Contract changes

changedAnyway, v 0.47.01 is live. Here is the breakdown of what's actually changed.
addedI already gave you some details on the reasoning behind why I want to change the demo. I realized the old tutorial was—to put it mildly—a bit of a drag. So, I scrapped it. It’s gone. In its place, I’ve added Mission 0 . It’s a dedicated training mission that feels like part of the world rather than a pop-up checklist.
removedSimplified Saves: I removed the multiple save slots. You get one slot now, and if you want a fresh start, you can just reset it.
changedThe Lobby Glow-up: I reworked the lighting in the lobby (it’s much moodier now) and finally got the room binding system working properly.
addedFree Drip: Since I took away the tutorial, I moved some equipment and the new Outfit system into the lobby for you to mess around with.

Hey, Contractors,

Lex here.

It’s been a hot minute since the last proper update, but I’ve finally finished gutting and rebuilding huge parts of the demo. Being a solo dev means some days I’m a coder, other days I’m a lighting artist, and most days I’m just confused by my own math.

Anyway, v 0.47.01 is live. Here is the breakdown of what's actually changed.

The "New" Demo Experience

I already gave you some details on the reasoning behind why I want to change the demo. I realized the old tutorial was—to put it mildly—a bit of a drag. So, I scrapped it. It’s gone. In its place, I’ve added Mission 0. It’s a dedicated training mission that feels like part of the world rather than a pop-up checklist.

While I was at it, I also:

  • Nuked the Intro: You can jump straight into multiplayer now. No more waiting around.

  • Simplified SavesI removed the multiple save slots. You get one slot now, and if you want a fresh start, you can just reset it.
  • The Lobby Glow-upI reworked the lighting in the lobby (it’s much moodier now) and finally got the room binding system working properly.
  • Free DripSince I took away the tutorial, I moved some equipment and the new Outfit system into the lobby for you to mess around with.

Mechanics & Polish

The "4-cycle" limit always felt a little arbitrary to me. I’ve changed the demo limitation to 5+1 missions, each lasting 15 minutes. On average, you’re looking at about 2 hours of playtime now.

Other "quality of life" (if you can call it that in a horror game) tweaks:

  • AudioProximity voice chat is much tighter now, and I added a noise gate setting so we don't hear your breathing.
  • The BestiaryThe Codex and Bestiary have been completely reworked with unlockable entries.
  • VisualsAdded a volume meter to the UI and fixed about a thousand bugs that were crawling around the missions.
  • Lobby SecretsThere’s a working shower now. Why? Why not. Also, there’s a new riddle hiding in there and some Christmas decorations to keep the existential dread festive.

The Schedule Shift (A.K.A. The "Tough" News)

I have to push the release date back. I was aiming for January, but realistically, we're looking at late February or early March. As much as I want to get this out, I need that extra month to actually listen to your feedback and polish the edges. Shipping a half-baked Early Access experience is the last thing I would like to do. I want my Early Access as playable as I would expect as a player, myself.

A New Partnership

On a much bigger note, I’m no longer flying entirely solo on the publishing side of things. I’ve teamed up with Proteus Interactive, a new indie publishing label. They’re taking over the heavy lifting for the promotional side of things, as well as Steam release management, which lets me focus 100% of my brain on making the game actually good.

Go check out the update on Steam, and let me know if I broke anything else in the process.

Stay safe in the forest. Or don't. It's more interesting that way.

— Po Kolu

PS. Please remember to wishlist the game!

Mycelium The Silent Contract

Source

Steam News / 23 December 2025

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