What changed
0 fixes3 additions5 changes1 removal
- Gameplay
- UI and audio
- Performance
changedLex here.It's been a while since I made a meaningful post, so I guess it's time to keep y'all updated on Mycelium's current state.
addedLex here.Based on your feedback and impressions on the demo, I'm postponing new stuff and instead am fixing the problems and improving/reworking the existing features to make them better and clearer by the time of Early Access release.
addedHere is a small sneak peek on what I'm doing:Tutorial removed. Erased. Annihilated. Non-existent. Instead, I'm making a Mission 0 for new players to learn things. Hilarious, isn't it?
addedHere is a small sneak peek on what I'm doing:Terminal reworked. No more confusing arrows that were the reason you couldn't find the map. The new interface will confuse you even more!
removedHere is a small sneak peek on what I'm doing:Lighting reworked in the lobby. Still working on that but I swear - if you keep setting your brightness to 3.2, I'm going to remove that setting from game. Unless it's a joke. However, this rework should fix occasional game crashes I know some people had when loading into the lobby.
changedHere is a small sneak peek on what I'm doing:Voice Chat improved. Noise suppression and other tweaks that should make it even better. Unfortunately, the streamers I've seen don't use in-game voice, so I haven't received much feedback on that matter.
Mycelium: The Silent Contract changes
changedIt's been a while since I made a meaningful post, so I guess it's time to keep y'all updated on Mycelium's current state.
addedBased on your feedback and impressions on the demo, I'm postponing new stuff and instead am fixing the problems and improving/reworking the existing features to make them better and clearer by the time of Early Access release.
addedTutorial removed. Erased. Annihilated. Non-existent. Instead, I'm making a Mission 0 for new players to learn things. Hilarious, isn't it?
addedTerminal reworked. No more confusing arrows that were the reason you couldn't find the map. The new interface will confuse you even more!
removedLighting reworked in the lobby. Still working on that but I swear - if you keep setting your brightness to 3.2, I'm going to remove that setting from game. Unless it's a joke. However, this rework should fix occasional game crashes I know some people had when loading into the lobby.
Hey, contractors,
Lex here.
It's been a while since I made a meaningful post, so I guess it's time to keep y'all updated on Mycelium's current state.
Based on your feedback and impressions on the demo, I'm postponing new stuff and instead am fixing the problems and improving/reworking the existing features to make them better and clearer by the time of Early Access release.
Here is a small sneak peek on what I'm doing:
Tutorial removed. Erased. Annihilated. Non-existent. Instead, I'm making a Mission 0 for new players to learn things. Hilarious, isn't it?
Terminal reworked. No more confusing arrows that were the reason you couldn't find the map. The new interface will confuse you even more!
Lighting reworked in the lobby. Still working on that but I swear - if you keep setting your brightness to 3.2, I'm going to remove that setting from game. Unless it's a joke. However, this rework should fix occasional game crashes I know some people had when loading into the lobby.
Voice Chat improved. Noise suppression and other tweaks that should make it even better. Unfortunately, the streamers I've seen don't use in-game voice, so I haven't received much feedback on that matter.
Game UI rework. More control hints and other stuff so that you won't have to wander in darkness because you didn't know how to switch on the flashlight.
Numerous fixes and improvements. Visuals, physics, bugs, etc. Your life will never be the same.
I'm sure there is more but I don't remember. So stay tuned and get ready to be lost in the forest. Soon.