In this update7
Full notes
Full Mycelium: The Silent Contract update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Compatibility
- Gameplay
- UI and audio
- Balance
- Maps
Mycelium: The Silent Contract changes
Contractors!
Time flies and we're almost month and a half into Early Access with Mycelium: Silent Contract. We're happy to see you enjoy the game, and more players are discovering it daily. That means more and more expeditions are being launched into the forest, and some of you may think you already know what to expect when you're there. Guess again.
The first content update - as per our Early Access roadmap we've shared on the game's store page - brings about new mysteries to explore, valuables to loot, freshly-hatched monsters to fight or avoid, and more lore to uncover. To celebrate the occasion Mycelium: The Silent Contract is available with 20% discount now, throughout the Steam Summer Sale.
We also have some great news for Italian players! The game is now available in your language. Please let us know in our Discord server if you notice any bugs in this beta translation.
The full (lengthy!) update changelog is available at the end of this post. But before you scroll all the way down there, there's one more thing...
NEW BUNDLE DEAL:
We've partnered with the good folks at Invader Studios to bring you a brand new bundle offer that includes their 4-player co-op horror comedy Panic Delivery, a game where you play as couriers delivering packages in a dystopian world ruled by grotesque monsters.
Mycelium x Panic Delivery If you already own one of the games, you can get the other, or grab them both if you own none, with EXTRA 10% OFF on top of any other active discounts. And now onto the...
FULL UPDATE #1 CHANGELOG:
NEW FEATURES & CONTENT:
Added a new creature
Added 2 new locations
Added new valuable items
Added new pins
Added new objectives
Added new Codex entries
Added new lore
Added Italian localization
Added new sounds
CHANGES & IMPROVEMENTS:
Added adaptive difficulty. The more missions you fail in a row, the less mycelium you'll need to extract from the next mission.
Slightly decreased mycelium mission quota for solo players
Added mission timer to the spectator UI
Removed gun from valuables list
Reworked stamina (you can now use knife and jump even with minimum stamina)
Scanner now scans items consistently (on shelves etc)
Scanner and Radar will stay on if you switch between items and then back to them or if you drop and pick them up
Flare guns are more consistent in setting targets on fire
Bzulkers now switch targets instantly if attacked
Changed entry 1 and 2 for Shroomsters in Codex
You now get the first entry on Shroomster when you first encounter it
Flare guns now click repeatedly when Shroomsters are around
Reduced mycelium for killing Shroomsters
Healing statue can now be activated if there are no players in the basin and will continue working if players leave the basin
Reviving statue will now revive multiple players if you have multiple souls on you
Other players' souls can now be obtained from the soul of the player who picked them up
Extraction portal will now activate properly when dropped even if you don't stand close to it
Adjusted spawn chances and value of some valuables
Added more points for journals (Codex) to spawn
Activating the Obelisk will now be more dangerous
Lightning red orbs will now spawn slightly closer to the player Lightning is targeted at
Lifted well's roof so that jumping into it doesn't feel janky
Post-mission map will now always show where doors were even if you haven't encountered them during the mission (like it does with safe and radio)
Added a candle to the Dead Tree location
Eyeless can now get stunned by the alarm clock dropped on the ground
Compass can now track Doors
Mycelium from enemies now despawns after 5 minutes
Lobby rooms can now be unclaimed
Time bought for next mission should now save if you leave the lobby instead going to mission (might not work on older saves)
All loot in the lobby can now be scanned
Safe puzzle in the lobby has been adjusted and should make more sense now
You can now change the keys for left and right hand actions
Added game version to the game menu
Added Inverted mouse options to settings
Situations when you can't invite more players should now be less frequent (still depends on Steam though)
BUG FIXES:
Fixed clients getting stuck upon picking up equipment
Fixed players could get stuck in rooms if the owner of the room left the lobby
Fixed persistent Mission 0 popups that could appear even if it wasn't Mission 0
Fixed Portal instantly killing players if they stood too close to the extraction
Fixed Diner sign showing different text to players
Fixed outro triggering earlier than it should
Fixed grenade spawning on Mission 0
Fixed collision of some bushes and plants
Fixed purchased equipment spawning inside trees
Fixed equipment boxes sometimes not playing the sound upon opening
Fixed room signs in lobby cutting off player names
Fixed long button prompts in game
Fixed player volume not saving consistently between games
Fixed Purple Wave outfit visual bug
Fixed out of stamina audio cue not playing sometimes
Fixed Bzulker movement in certain situations (they can still get stuck in interiors or around trees, the fix is not about that)
Fixed Edge killing a player if another player jumped before them or they jumped simultaneously
Fixed Lightning sometimes respawning with 4 orbs to destroy even if you've already destroyed them
Fixed Wendigo getting looped and stuck if it couldn't reach the target
Fixed being able to go through the door if it was closed
Fixed bad collision of the ground around the Diner which could result in numerous problems
Fixed Snowball charges chasing players across the entire map
Fixed that sometimes when switching between equipment one item could turn into another you were holding previously
Fixed being unable to scroll between first and last equipment slot
Fixed valuables sometimes spawning weirdly for clients in certain locations
Fixed Big Bell location feeling twitchy for clients
Fixed situations when your mission won't start (one or more contractors disconnected) because of in-game error and not actualy connection problem
Fixed well teleporting you into weird places (like under the diner)
Fixed equipment turning into boosters if you previously held a booster
Fixed players being able to join an open lobby even if it's full
Fixed trees sometimes spawning in Diner
Fixed map filters in the Terminal
Fixed some pins not appearing in the wardrobe when they should
Fixed Snowball attack radius
Fixed Snowball size upon respawning
Fixed inconsistent door behavior in the lobby
Fixed Welcome text in lobby rooms cutting off player names
Fixed minor UI bugs
Fixed snow not melting when it should
Fixed some Bzulker animations
Fixed localization errors
That's it for today. Stay safe in the forest. Yours,
Po Kolu
Source
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