In this update4
Full notes
Full Mycelium: The Silent Contract update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Balance
- Gameplay
- Store
- UI and audio
- Events
Mycelium: The Silent Contract changes
Hey everyone,
Lex here
I’m glad to announce that the long-awaited by many full controller support update is live now! If you’re a mouse & keyboard hater, and you have been waiting for this since the early access release, this is your chance to finally try out Mycelium with your favorite controller.
Aside from that, this big update also features some player progression reworks, balance changes, 3 new achievements, lore additions, cosmetics, and of course bug fixes.
The player progression changes you’ll see in this update are just the beginning of what I’ve planned. In further updates, aside from new content, you will see more reworks such as player levels, tokens, and prestige system, so stay tuned for those as well.
Thanks to your immense support and feedback, Mycelium is getting better with every update. I am really grateful to have such a positive community that dares go to the dark forest over and over again to uncover its secrets.
See you in the forest!
IMPORTANT: After you update the game, all the outfits and colors you have in your lobbies will be wiped! From now on those are bound to your profile, not lobby. As an apology, outfits will spawn more frequently for a limited time.
FULL UPDATE #2 CHANGELOG:
NEW FEATURES & CONTENT:
Full controller support
3 new achievements
3 new pins
New Codex entries
Player statistics
CHANGES & IMPROVEMENTS:
Outfits are now bound to players, not lobbies
Colors are now bound to players, not lobbies
Your outfit now saves when you quit the game
Your room color now saves and will be applied whenever you claim a room
Global voice chat volume decreased by 30%
Decreased the number of Eggs that can spawn during an egg event
Decreased Eyeless attack radius
Increased Mycelium Tree orbs loudness and radius
Changed settings and menus UI
Changed first launch settings UI
Player list is now a part of game menu
Added nickname filter to Invite Player
Changing microphone in the settings doesn’t require a restart anymore
Room claim button changed to interact button
Changed hints in backpack
BUG FIXES:
Fixed equipment upgrade list showing the wrong order of upgrades
Fixed red key spawning upside down sometimes
Fixed stuck loot that couldn’t be picked up
Fixed player list getting stuck on screen
Fixed equipment crates being invisible for clients in the lobby
Fixed equipment crates showing wrong icons for clients
Fixed mission timer going into negative values
Fixed mission never ending if a player got disconnected
Fixed Red Door portal not working properly
Fixed Blue Door could lead into stones/trees sometimes
Fixed inventory bugging out on holding the inventory button
Fixed some weird battle music starting when fighting a Souldigger
Fixed extraction not working if someone died upon interacting with it
Source
Changelog.gg summarizes and formats this update. How we read updates.
