In this update5
Full notes
Full Mycelium: The Silent Contract update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Store
- UI and audio
Mycelium: The Silent Contract changes
IMPORTANT: This update is only available on the openbeta branch of the game. If you want to play it, you need to switch the version in game properties in your Steam Library! If you play in co-op, make sure all players have the same version, or your mission won't start.
UPDATE 0.55.03 (beta):
NEW
Added a new creature
Added new valuable items
Two new pins
CHANGES
Removed gun from valuables list
Reworked stamina (you can now use knife and jump even with minimum stamina)
Scanner now scans items consistently (on shelves etc)
Scanner will stay on if you switch between items and then back to scanner or if you drop and pick it up
Radar will stay on if you switch between items and then back to radar or if you drop and pick it up
Flare guns should be more consistent in setting targets on fire
Bzulkers now switch targets instantly if attacked
Changed entry 1 and 2 for Shroomsters in Codex
You now get the first entry on Shroomster when you first encounter it
Flare guns now click repeatedly when Shroomsters are around
Reduced mycelium for killing Shroomsters
Healing statue can now be activated if there are no players in the basin and will continue working if players leave the basin
Reviving statue will now revive multiple players if you have multiple souls on you
Time bought for next mission should now save if you leave the lobby instead going to mission (might not work on older saves)
All loot in the lobby can now be scanned
Safe puzzle in the lobby has been adjusted and should make more sense now
You can now change the keys for left and right hand actions
Added game version to the game menu
Added Inverted mouse options to settings
Situations when you can't invite more players should now be less frequent (still depends on Steam though)
FIXES
Fixed clients getting stuck upon picking up equipment
Fixed players could get stuck in rooms if the owner of the room left the lobby
Fixed persistent Mission 0 popups that could appear even if it wasn't Mission 0
Fixed Portal instantly killing players if they stood too close to the extraction
Fixed Diner sign showing different text to players
Fixed outro triggering earlier than it should
Fixed grenade spawning on Mission 0
Fixed collision of some bushes and plants
Fixed purchased equipment spawning inside trees
Fixed equipment boxes sometimes not playing the sound upon opening
Fixed room signs in lobby cutting off player names
Fixed long button prompts in game
Fixed player volume not saving consistently between games
Fixed Purple Wave outfit visual bug
Fixed out of stamina audio cue not playing sometimes
Corrected some localization mistakes
IMPORTANT: The new Codex entries have only been translated into Ukrainian for now, as I do that myself. So for FR/DE/ES versions they are going to be in English until further updates. Sorry about that.
Source
Changelog.gg summarizes and formats this update. How we read updates.
