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Steam News19 March 20263mo ago

πŸ‘» Soon Leaving Early Access Update

βš™οΈ Soon Leaving Early Access Update 0.9.18 With this update, we’ve added several quality of life improvements and bug fixes to the game. A big thank you to all our testers on Discord who tried this update in advance!

In this update8

Full notes

Full My Little Cafe Nightmare update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes17 additions11 changes7 removals
  • Gameplay
  • Fixes
  • Store
  • Performance
  • UI and audio
  • Events
addedβš™οΈ Soon Leaving Early Access Update 0.9.18With this update, we’ve added several quality of life improvements and bug fixes to the game. A big thank you to all our testers on Discord who tried this update in advance!
addedβš™οΈ Soon Leaving Early Access Update 0.9.18To celebrate this occasion, we got a new trailer, narrated by Seth!
addedπŸ’€ MAIN PATCH NOTES πŸ‘»πŸ•―οΈ Added
fixedπŸ’€ MAIN PATCH NOTES πŸ‘»πŸ”¨ Fixed
changedπŸ’€ MAIN PATCH NOTES πŸ‘»πŸŽƒ Changed
added0.9.18.0πŸ•―οΈ Junk Deposit - Added Exceptions for throwing multiple items at once -> Coffee Mixer, Coffee Maker MK2, Combiner, Grinder
πŸŽƒ Loading Fail Timeout duration ->1020secondsπŸŽƒ Loading Fail Timeout duration -> increased, buff

My Little Cafe Nightmare changes

addedWith this update, we’ve added several quality of life improvements and bug fixes to the game. A big thank you to all our testers on Discord who tried this update in advance!
addedTo celebrate this occasion, we got a new trailer, narrated by Seth!
addedπŸ•―οΈ Added
fixedπŸ”¨ Fixed
changedπŸŽƒ Changed

βš™οΈ Soon Leaving Early Access Update 0.9.18

With this update, we’ve added several quality of life improvements and bug fixes to the game. A big thank you to all our testers on Discord who tried this update in advance!

And yes... you heard that right, we’ll soon be leaving Early Access. Wondering when exactly? We’ll share more details soon! To celebrate this milestone, we’re offering a 45% discount during Spring Sale. If you’d like to support us during Early Access, now is the perfect time to grab your copy.

To celebrate this occasion, we got a new trailer, narrated by Seth!

And as always, if you encounter any issues, feel free to report them through the in-game tool or on Discord.

πŸ’€ MAIN PATCH NOTES πŸ‘»

πŸ•―οΈ Added

πŸ”¨ Fixed

πŸŽƒ Changed

0.9.18.0

  • πŸ•―οΈ Junk Deposit - Added Exceptions for throwing multiple items at once -> Coffee Mixer, Coffee Maker MK2, Combiner, Grinder

  • πŸ•―οΈ "New Large Coffee Pot -> Can hold up to 10 units of coffee! Requires a full load of water ( 6 units) Should make the self service stations more efficient as well!"

  • πŸ•―οΈ New Deco Item - Crooked Clock

  • πŸ•―οΈ New Furniture Item - Bony Storage Shelf - Can store almost every object

  • πŸ•―οΈ New Accessibility Option - Camera Inversion / Mouse Inversion

  • πŸ”¨ Darkroom - Nullreference triggering after dialog closes incorrectly and making the game get stuck or crash either directly or when going to bed once again

  • πŸ”¨ Socket Previews - Not showing yellow preview and instead item looks normal in shelves and other sockets

  • πŸ”¨ Camera Controls - Speed multiplier for Gamepad and Keyboard are not loaded correctly

  • πŸ”¨ Wall Mounting Rotation - Now rotation of Pictures, Pricingboard and Wall Shelfs are aligned based on the Wall Direction! - > Making it harder to glitch any of these objects out of the cafe by accident

  • πŸ”¨ Shop Sign - Able to open Cafe when there is no valid Service Counter / Self Service Counter

  • πŸ”¨ Paintbrush - Swapping disabled -> When accidently clicked on Pictures - Paintbrush swaps with picture and glitches into the wall out of reach

  • πŸ”¨ Dialog - last dialog showing up after Day Transition and DarkRoom

  • πŸ”¨ Cup Disposal - Not showing Cups on next day - after customers stole cups

  • πŸ”¨ Cup Disposal - Saveable Instance returned a null reference when loading cups

  • πŸ”¨ Service Counter - not checking the full queueline for false booking states of customers

  • πŸ”¨ Shelves - Added a backup check when loading shelf items and they can't be connected -> now checks each socket with an overlap box if any Items are inside each box and reassigns them

  • πŸ”¨ Shelves - collision check for cups was checking for nothing instead for an existing item

  • πŸ”¨ All Chairs - When loaded into delivery packages or storages - customer register them as valid seat -> resulting customers in sitting inside delivery packages

  • πŸ”¨ All Chairs - Removed old Saving Compont Instance -> caused problems during load process even when deactivated

  • πŸ”¨ All Tables- Removed old Saving Compont Instance -> caused problems during load process even when deactivated

  • πŸ”¨ All Tables- When loaded into delivery packages or storages - customer register them as valid option to drop cups

  • πŸ”¨ All Ingredient Items- Removed old Saving Compont Instance -> caused problems during load process even when deactivated

  • πŸ”¨ Chairs - Missing Object-Parent Assignment when loading chair -> Never got connected to any sockets except delivery packages

  • πŸ”¨ Tables - Missing Object-Parent Assignment when loading chair -> Never got connected to any sockets except delivery packages

  • πŸ”¨ Pricingboard - Missing Object-Parent Assignment when loading chair -> Never got connected to any sockets except delivery packages

  • πŸ”¨ Delivery Depot - Removable when clicking Left Click -> Now only works on Right Click to prevent picking up by accident

  • πŸ”¨ Delivery Depot - Not recognising delivery packages after game load

  • πŸ”¨ Delivery Depot - Not spawning delivery packages at unique sockets -> all spawned at the same spot

  • REWORKED Computer - Reworked parts of the Initialization Function

  • πŸ”¨ Computer - Missing important check for EventSystem at Initialization

  • πŸ”¨ Computer - Finance Screen - Missing Coin Symbol for various "Turnover" Section labels

  • πŸ”¨ Computer - Cafe Editor - Room Plan is not updating after purchasing a new room extension

  • πŸ”¨ Cafe Upgrades - wrong assignment order -> Results in Upgrades beeing falsly locked on existing game files

  • πŸŽƒ Cafe Upgrades - simpliefied the load upgrades function

  • πŸŽƒ Camera Controls - Now takes the loaded camera sensitivity directly instead of waiting for the game settings to update

  • πŸŽƒ Coffee Mixer MK2 - Large Cups -> Water consumption -> 1 > 2

  • πŸŽƒ Coffee Mixer MK2 - Monstrous Cups -> Water consumption -> 1 > 3

  • πŸŽƒ Coffee Mixer MK2 - Small Coffee Pots -> Water consumption -> 2 > 3

  • πŸŽƒ Small Coffee Pot - object size decreased for better fit in Self Service Station and when comparing it to new larger coffee pot

  • πŸŽƒ Loading Fail Timeout duration -> Increased from 10 to 20 seconds - Because gamesaves with a ton of objects might exceed a loading time of 10 seconds on some hardware

  • πŸŽƒ Service Counter - Can now be picked up and placed on other counters

  • πŸŽƒ Service Counter - Dismissing Bell now additionally checks and refreshs queueline state

  • πŸŽƒ A bit of code clean up here and there

Self Service Station

  • πŸ”¨ Self Service Station - Dismissing Bell only dismissed first customer in queue -> Got stuck as well and ignored any customers behind the first position

  • πŸ”¨ Self Service Station - Sockets not setting item rotation correctly on load

  • πŸŽƒ "Self Service Station - Now checks every game tick all queueline spots if customers are booked in and still waiting or if booked spots can be cleared. This behaviour was one of the core issues why Customers where not moving forward to the counter."

  • πŸŽƒ Self Service Station - Simplified the customer coffee request. Now only checks for valid Flavours and for any availbable cup

Self Service Station / Customers

  • REWORKED Reworked a lot of the communication / interaction between customer and self service station - Mainly Behaviour of Customers

  • πŸŽƒ Customers - Now check not just the next queueline position but all infront of them for any free spot

  • πŸŽƒ Customers - Selfservice State works now the exact same as the normal counter except when grabbing coffee -> Reduces issues for getting stuck in queue

  • πŸŽƒ Customers - EnterCafe State got simplified due to the reason, that SelfService State is treatet exactly the same as the normal GoToCounter State

Customers

  • πŸ•―οΈ Customers - Now don't enter the cafe when it has the worst Cleanness Rating ( Rotten )

  • πŸ•―οΈ Customers - Now have an additional Dialog when Cafe is too dirty - for better indication why the Coffee tastes wrong

  • πŸ•―οΈ Customers - Now have a popup icon above them indicating a dirty cafe

  • πŸ•―οΈ Customers - Rating Reaction when Leaving - Meh -> When the rating is average

  • πŸ”¨ Customers - Pathfinding - spawn inside Cafe

  • πŸ”¨ Customers - Pathfinding - Walk through walls of Cafe because of invalid spawn position

  • πŸ”¨ Customers - Pathfinding - Walk from behind the cafe or junk deposit into the cafe

  • πŸ”¨ Customers - Not checking one another when in queueline - if a customer has already booked a queueline position

  • πŸ”¨ Customers - Customer Rating - Cleanness calculation was wrong for the average rating calculation -> used for reactions

  • πŸ”¨ Customers - Wrong Reaction Icon when leaving Cafe - Unhappy

0.9.17.10

πŸ”¨ [Fixed] Game Load Fail - When trying to continue, "Wake up" screen stays and game does not continue

πŸ”¨ [Fixed] Game Load stops at "Filling Shelves" - Missing Item Instance results in a fail state

πŸ”¨ [Fixed] Font asset Refreshed - weird spacings of characters appear from time to time

πŸ•―οΈ [Added] "A lot of new log catches for when the game loads / transitions - It will store crashes and logs everything into the > Player.Log< file. ( same place where the gamesaves are .../appdata/locallow/sethmaddev/mylittlecafenightmare/)

When anything happens again, this log file can provide useful information of what causes cricitcal problems"

0.9.17.10.2

πŸ”¨ [Fixed] Saving - New Save Game Data is not existent when trying to save a new game. -> Now creates new data if that's the case

πŸ”¨ [Fixed] Saving - New Save Files receives gamedata from previous save file and writes down all stats ( only when opened up a previous save before creating a new one)

πŸ”¨ [Fixed] Saving - New Save Games not initializing new game data - one of the causes of all save related issues in the past 24 hours

πŸ”¨ [Fixed] Main Menu - Not able to Delete Save Files

πŸ”¨ [Fixed] Main Menu - Popup Confirmation when deleting not showing up

πŸ”¨ [Fixed] Main Menu - Game Mode Selection overlapping when returning to TitleScreen

πŸ”¨ [Fixed] Main Menu - Continue Buttons stays after deleting last save file | Also stayed when not having any compatible files left

πŸ”¨ [Fixed] Main Menu - Game Mode Selection - Description Text overlaps and animation stopping after every mode got hovered over

πŸ”¨ [Fixed] UI Cursor Interactions - Fixed a nullref when switching between scenes - The Object last looked at results in an error

πŸ”¨ [Fixed] Items - Collision activations and deactivations triggert a lot of problems when reloading scenes -> because they still were in use when they got destroyed

0.9.17.10.4

  • πŸ•―οΈ Loading - Added new loading step for ui -> "Paint Walls" < For indication when the cafe upgrades are getting loaded and assigned

  • πŸ•―οΈ Self Service Station - Added Dismissing Bell -> Just like the normal service counter

  • πŸ”¨ "Placeable Surfaces - Objects used to be only interactable ( removable ) when looking on parts not covered by the surface collider

  • Now -> Look anywhere at objects and they should be interactable -> Like you would expect

  • Affect Objects -> All Tables and Counters"

  • πŸ”¨ Upkeep - Failing to initialize upkeep components due to wrong order of execution

  • πŸ”¨ Ambient - Not all ambient components were counted for the ambient rating

  • πŸ”¨ CafeShop Manager - removed overlapping event calls which can result in upredicted behaviour

  • πŸ”¨ Customer - SelfService State - Missing Self assignent -> One of the reasons why Customers could be stuck at the service point

  • πŸ”¨ Customer - SelfService State - could not reach "Go Home" state when cafe closes and customer is still waiting in queue ( forever )

  • πŸ”¨ DaySwitch - Final Budget count animation not triggering - instead it just showed the final result

  • πŸ”¨ "Smogh - When giving another ""Hot, Mild"" coffee - after loading up a previous game - Smogh's Tutorial starts again at the second stage. Now- Smogh only plays his reaction towards the given coffee"

  • πŸ”¨ Loading - Cafe Upgrades cleanup -> Removed a lot of overlapping calls and made a simple execution path

  • πŸ”¨ Loading - Cafe Upgrades - are only loaded / unlocked and assigned once all other data is loaded already

  • πŸ”¨ Loading - Cafe Upgrades - removed time related event when loading -> Now loads it's save data asynchronous like all other managers

Source

Steam News / 19 March 2026

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