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Steam News26 June 20268d ago

☕ It's cooling down now! ☕

Hey everyone, a new update has arrived! There has been a lot going on and some major changes! Feel free to read the full patch notes below.

In this update2

Full notes

Full My Little Cafe Nightmare update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone,

What changed

1 fix12 additions23 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
  • Server
  • Store
addeda new update has arrived! There has been a lot going on and some major changes! Feel free to read the full patch notes below.
changedHot coffee cups, Hot coffee pots and kettles will now getting cold during the night!
addedNew Wiki entry for Bankruptcy
changedCustomers have a chance to tell you that the pricing is within a good range
addedTrashcans can now fill each other up
addedA "fine" version of the wall shelf has been added

My Little Cafe Nightmare changes

addeda new update has arrived! There has been a lot going on and some major changes! Feel free to read the full patch notes below.
changedHot coffee cups, Hot coffee pots and kettles will now getting cold during the night!
addedNew Wiki entry for Bankruptcy
changedCustomers have a chance to tell you that the pricing is within a good range
addedTrashcans can now fill each other up

a new update has arrived! There has been a lot going on and some major changes! Feel free to read the full patch notes below.

The most important changes:

  • Hot coffee cups, Hot coffee pots and kettles will now getting cold during the night!

  • New Wiki entry for Bankruptcy

  • Customers have a chance to tell you that the pricing is within a good range

  • Trashcans can now fill each other up

  • A "fine" version of the wall shelf has been added

  • A new serving tray that holds up to 16 cups has been added

Feel free to share your thoughts and feedback on our Discord!

Best, Seth, Gino & Linus

💀 MAIN PATCH NOTES 👻

🕯️ Added

♻️ Reworked

🔨 Fixed

🎃 Changed

1.0.5

  • 🕯️ Computer - Top Line - Budget / Bankruptcy Warning received an animation and little overhault to be more visible and obvious

  • 🕯️ Accessibility - Rotating Objects - Added "E" and "Q" keys on the keyboard as additional / alternative rotation option

  • 🕯️ Daily Report - Added additional hint that level 13 is the max level when reaching it

  • 🕯️ New Hint/Wiki Entry - Bankruptcy - ( was already in the game but not included by the wiki...)

  • 🕯️ Customer - Good Price Reaction Dialog - when general reaction is a positive one and the price is not inside the penalty range - Has the same chance as too expensive / too cheap reactions

  • 🕯️ New Furniture - Wall Shelf Vampy Style - as an alternative to the bony wall shelf to better fit the vampy set

  • 🕯️ New Tool - Fine Serving Tray - transport up to 16 cups!

  • 🕯️ Trashcans - Now can fill each other up when there is enough space left

  • 🎃 Customer - Spawnrate - reduced the 4 star "penalty free" spawnrate to stop customers from acting like the anchovies from a certain pilot episode

  • 🎃 Customer - Spawnrate - reduced overall spawnrate to get back to the originally intented flow

  • 🎃 Monstrous Cups - scaled down size has been decreased due to blocking interaction prompts

  • 🎃 Large Cups - scaled down size has been decreased due to blocking interaction prompts

  • 🎃 All Hot Coffee now coolsdown during Night!

  • 🔨 Cafeshop Manager - Backup registration failed due to falsly checking Seats and Tables for reconnection with parents and not registrating them

  • 🔨 Loading - Workcounters were having a nullreference because the saveable script did not found the storage component of the NONE Storage Workcounters - Small & Corner - This interupted parts of the loading process

  • 🔨 Loca typos - ENG & GER

  • 🔨 Workcounters Small & Corner - Replaced Saveable Storage Script Instance with normal SaveableInstance like it should have been

  • 🔨 Spiderwebs - Corner Web in the bedroom is too much into the wall and due to a size resetting issue, it is hard to detect, because it seems to be inside the wall

  • 🔨 Spiderwebs - Webs not spawning big enough

  • 🔨 Spiderwebs - When loading into a saved game, webs don't scale back to a decent size to easily see

  • 🔨 Progression - ReachedMaxLevel Condition did not include the actual max Level

  • 🔨 Progression - Required XP for next level was not calculated during the loading step

  • 🔨 Progression - Level value type had a wrong type conversion during load process. Instead of using Int it used a byte

  • 🔨 Progression - Missing spam check for evaluation step - ensuring that it will only be executed once per day

  • 🔨 Progression - Disconnect level up call from the internal calculation of how many possibly have been reached to ensure only one single possible level up during the Day Switch

  • 🔨 Daily Report - Missing spam check for Start Animation Queue - ensuring that it will only be executed once

  • 🔨 Daily Report - Was showing individual XP gained for stats instead of the Amount that was gained. Example Served Cups were 5 times higher because 1 serve has 5 XP and for 20 Serves it showed 100.

  • 🔨 Achievement - Trainee, Barista, Smogh and the coffee factory & Nightmare the 13 - Were hooked to the old Daily Report and have been reconnected now

  • 🔨 Debug Tools - Nullref when using debug input keys - Input was still hooked to debug tools that are not included inside the release version

  • 🔨 Serving Tray - Not scaling down properly when beeing grabbed by player

  • 🔨 Empty Coffee Bag Package - Not scaling down properly when beeing grabbed by player

  • 🔨 Empty Coffee Bag Package - load variant - Clipping out of delivery package

  • 🔨 Coffee Filter Package - Not scaling down properly when beeing grabbed by player

  • 🔨 Coffee Filter Package - load variant - Clipping out of delivery package

  • 🔨 Serving Tray - Reconnection Check was absorbing some input causing interaction problems

  • 🔨 Anomalies - Customer Habits were using the first product as fallback instead of changing to default behaviour entirely

  • 🔨 Anomalies - when loading saved Anomalie, it did not fully check if it is an active anomaly or not properly

  • 🔨 Anomalies - Missing trigger check for the Roll Effect function on the Level Up Dark Room Sequence

  • 🔨 Anomalies - Before Anomaly Roll - it's not resetting all anomaly properties back to default which can cause multiple anomalies beeing active at the same time

  • 🔨 Anomalies - Possed Lights - not having a proper check during update when the Anomalies are active / if the correct anomaly is active

  • 🔨 Anomalies - Customer Habits - not checking / validating the Anomaly Manager and if any Anomaly is Active - Due to not beein properly resetting the properties - the habit never returned to it's default value causing Customers to order 1 specific product for multiple days!

  • 🔨 Anomalies - Unpopular / Trendy - Unpopular had the wrong effecttype assigned ( positive instead of negative ), which caused the wrong product property applied for the customer and because of that, a safety check did it's job and returned the Default Customer Habit instead.

  • 🔨 Anomalies - Not showing banner everytime due to nullref and wrong execution order

  • 🔨 Anomalies - HUD Manager - Banner state got overwritten by reload without a check of beeing active or not

  • 🔨 UI - Nullref on setting values during the load process of certain HUD elements

  • 🔨 Bankruptcy - Bankruptcy dept value did not get applied properly for each difficulty

  • 🔨 Bankruptcy - Warning not showing up when going into the reds

  • 🔨 Bankruptcy - When Wallet not fully initialized, bankrupt value might be in the positives and causes bankruptcy even when having enough money (250+)

  • 🔨 Item Description - Mr.Coffeefresh - updated description "Slimy" flavour section to be more accurate on how it works

  • 🔨 Item Description - Dr.Energyzer - updated description "Slimy" flavour section to be less confusing on how it works

  • 🔨 Controller - Selection Issue - Computer Overview - Jump from Marketprice button to Wiki button instead of selecting Pricing button

  • 🔨 Controller - Selection Issue - Titlescreen - Cafe Lounge was not selectable with Controller or Steam Deck

  • 🔨 Controller - Selection Issue - Options Game - Field of View Slider was not selectable with Controller or Steam Deck

  • 🔨 Controller - Selection Issue - Options Game - Camera Sensitivity jumping over multiple options

  • 🔨 Controller - Selection Issue - Options Audio - Ambient Volume jumping over Kettle Volume

  • 🔨 Controller - Drift Issue - when taking a seat, camera keeps drifting because the stop input call was never called due to incorrect character state

  • 🔨 Controller - Drift Issue - when moving camera while a Hint pops up, camera keeps drifting because the stop input call was never called due to incorrect character state

  • 🔨 Controller - Drift Issue - when moving camera while closing down a Hint, camera keeps slightly drifting because the stop input call was not called by the game pause state

  • 🔨 Controller - Disconnect Popup - Nullref when trying to close it which causes it to not close at all

  • 🔨 Options Menu - Tab Buttons when selected, beeing compleatly white due to wrong property beeing colored during button animation

  • 🔨 Computer - Budget Label not updating / initialized because of the Player Wallet not finishing it's own Initialization in time.

  • 🔨 Computer - Cafe Default Name - not matching Smoghs dialog in ENG because the default value was set through code instead of the name library

  • 🔨 Computer - Not scaling down properly when beeing grabbed by player

  • 🔨 Computer - Wiki - Controller navigation nullref during level up update when unlocking new Wiki entries with new Items

  • 🔨 Computer - Top Line - Budget / Bankruptcy Warning not showing up

  • 🔨 Computer - Top Line - Budget / Bankruptcy Warning not beeing localized

  • 🔨 Computer - Top Line - Budget / Bankruptcy Warning not showing the correct values depending on difficulty

  • 🔨 Computer - Top Line - Budget / Bankruptcy Warning not beeing selectable by controller

  • 🔨 Computer - Shop Items - Upkeep - Not displaying correct Upkeep depending on Difficulty

  • 🔨 Objects with Upkeep - not all objects which have upkeep were also counted into the upkeep due to missing references

  • 🔨 Objects with Upkeep - registration did not trigger due to missing placement event reference

  • 🔨 Objects with Upkeep - during load, upkeep counter did not include the difficulty factor loading an incorrect total upkeep for Cozy and Nightmare - Game Mode

  • 🔨 Customer - Spawner used total tick amount for roll instead of a normalized and resetting scaled time tick

  • 🔨 Customer - Spawner miscalculation on spawns per hour - now simplified to just a timer ticking up and a simple value compare

  • 🔨 Customer - Spawner was not properly using a Min and Max value for the spawnrate anymore

Source

Steam News / 26 June 2026

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