In this update2
Full notes
Full My Little Cafe Nightmare update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone,
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
- Server
- Store
My Little Cafe Nightmare changes
a new update has arrived! There has been a lot going on and some major changes! Feel free to read the full patch notes below.
The most important changes:
Hot coffee cups, Hot coffee pots and kettles will now getting cold during the night!
New Wiki entry for Bankruptcy
Customers have a chance to tell you that the pricing is within a good range
Trashcans can now fill each other up
A "fine" version of the wall shelf has been added
A new serving tray that holds up to 16 cups has been added
Feel free to share your thoughts and feedback on our Discord!
Best, Seth, Gino & Linus
💀 MAIN PATCH NOTES 👻
🕯️ Added
♻️ Reworked
🔨 Fixed
🎃 Changed
1.0.5
🕯️ Computer - Top Line - Budget / Bankruptcy Warning received an animation and little overhault to be more visible and obvious
🕯️ Accessibility - Rotating Objects - Added "E" and "Q" keys on the keyboard as additional / alternative rotation option
🕯️ Daily Report - Added additional hint that level 13 is the max level when reaching it
🕯️ New Hint/Wiki Entry - Bankruptcy - ( was already in the game but not included by the wiki...)
🕯️ Customer - Good Price Reaction Dialog - when general reaction is a positive one and the price is not inside the penalty range - Has the same chance as too expensive / too cheap reactions
🕯️ New Furniture - Wall Shelf Vampy Style - as an alternative to the bony wall shelf to better fit the vampy set
🕯️ New Tool - Fine Serving Tray - transport up to 16 cups!
🕯️ Trashcans - Now can fill each other up when there is enough space left
🎃 Customer - Spawnrate - reduced the 4 star "penalty free" spawnrate to stop customers from acting like the anchovies from a certain pilot episode
🎃 Customer - Spawnrate - reduced overall spawnrate to get back to the originally intented flow
🎃 Monstrous Cups - scaled down size has been decreased due to blocking interaction prompts
🎃 Large Cups - scaled down size has been decreased due to blocking interaction prompts
🎃 All Hot Coffee now coolsdown during Night!
🔨 Cafeshop Manager - Backup registration failed due to falsly checking Seats and Tables for reconnection with parents and not registrating them
🔨 Loading - Workcounters were having a nullreference because the saveable script did not found the storage component of the NONE Storage Workcounters - Small & Corner - This interupted parts of the loading process
🔨 Loca typos - ENG & GER
🔨 Workcounters Small & Corner - Replaced Saveable Storage Script Instance with normal SaveableInstance like it should have been
🔨 Spiderwebs - Corner Web in the bedroom is too much into the wall and due to a size resetting issue, it is hard to detect, because it seems to be inside the wall
🔨 Spiderwebs - Webs not spawning big enough
🔨 Spiderwebs - When loading into a saved game, webs don't scale back to a decent size to easily see
🔨 Progression - ReachedMaxLevel Condition did not include the actual max Level
🔨 Progression - Required XP for next level was not calculated during the loading step
🔨 Progression - Level value type had a wrong type conversion during load process. Instead of using Int it used a byte
🔨 Progression - Missing spam check for evaluation step - ensuring that it will only be executed once per day
🔨 Progression - Disconnect level up call from the internal calculation of how many possibly have been reached to ensure only one single possible level up during the Day Switch
🔨 Daily Report - Missing spam check for Start Animation Queue - ensuring that it will only be executed once
🔨 Daily Report - Was showing individual XP gained for stats instead of the Amount that was gained. Example Served Cups were 5 times higher because 1 serve has 5 XP and for 20 Serves it showed 100.
🔨 Achievement - Trainee, Barista, Smogh and the coffee factory & Nightmare the 13 - Were hooked to the old Daily Report and have been reconnected now
🔨 Debug Tools - Nullref when using debug input keys - Input was still hooked to debug tools that are not included inside the release version
🔨 Serving Tray - Not scaling down properly when beeing grabbed by player
🔨 Empty Coffee Bag Package - Not scaling down properly when beeing grabbed by player
🔨 Empty Coffee Bag Package - load variant - Clipping out of delivery package
🔨 Coffee Filter Package - Not scaling down properly when beeing grabbed by player
🔨 Coffee Filter Package - load variant - Clipping out of delivery package
🔨 Serving Tray - Reconnection Check was absorbing some input causing interaction problems
🔨 Anomalies - Customer Habits were using the first product as fallback instead of changing to default behaviour entirely
🔨 Anomalies - when loading saved Anomalie, it did not fully check if it is an active anomaly or not properly
🔨 Anomalies - Missing trigger check for the Roll Effect function on the Level Up Dark Room Sequence
🔨 Anomalies - Before Anomaly Roll - it's not resetting all anomaly properties back to default which can cause multiple anomalies beeing active at the same time
🔨 Anomalies - Possed Lights - not having a proper check during update when the Anomalies are active / if the correct anomaly is active
🔨 Anomalies - Customer Habits - not checking / validating the Anomaly Manager and if any Anomaly is Active - Due to not beein properly resetting the properties - the habit never returned to it's default value causing Customers to order 1 specific product for multiple days!
🔨 Anomalies - Unpopular / Trendy - Unpopular had the wrong effecttype assigned ( positive instead of negative ), which caused the wrong product property applied for the customer and because of that, a safety check did it's job and returned the Default Customer Habit instead.
🔨 Anomalies - Not showing banner everytime due to nullref and wrong execution order
🔨 Anomalies - HUD Manager - Banner state got overwritten by reload without a check of beeing active or not
🔨 UI - Nullref on setting values during the load process of certain HUD elements
🔨 Bankruptcy - Bankruptcy dept value did not get applied properly for each difficulty
🔨 Bankruptcy - Warning not showing up when going into the reds
🔨 Bankruptcy - When Wallet not fully initialized, bankrupt value might be in the positives and causes bankruptcy even when having enough money (250+)
🔨 Item Description - Mr.Coffeefresh - updated description "Slimy" flavour section to be more accurate on how it works
🔨 Item Description - Dr.Energyzer - updated description "Slimy" flavour section to be less confusing on how it works
🔨 Controller - Selection Issue - Computer Overview - Jump from Marketprice button to Wiki button instead of selecting Pricing button
🔨 Controller - Selection Issue - Titlescreen - Cafe Lounge was not selectable with Controller or Steam Deck
🔨 Controller - Selection Issue - Options Game - Field of View Slider was not selectable with Controller or Steam Deck
🔨 Controller - Selection Issue - Options Game - Camera Sensitivity jumping over multiple options
🔨 Controller - Selection Issue - Options Audio - Ambient Volume jumping over Kettle Volume
🔨 Controller - Drift Issue - when taking a seat, camera keeps drifting because the stop input call was never called due to incorrect character state
🔨 Controller - Drift Issue - when moving camera while a Hint pops up, camera keeps drifting because the stop input call was never called due to incorrect character state
🔨 Controller - Drift Issue - when moving camera while closing down a Hint, camera keeps slightly drifting because the stop input call was not called by the game pause state
🔨 Controller - Disconnect Popup - Nullref when trying to close it which causes it to not close at all
🔨 Options Menu - Tab Buttons when selected, beeing compleatly white due to wrong property beeing colored during button animation
🔨 Computer - Budget Label not updating / initialized because of the Player Wallet not finishing it's own Initialization in time.
🔨 Computer - Cafe Default Name - not matching Smoghs dialog in ENG because the default value was set through code instead of the name library
🔨 Computer - Not scaling down properly when beeing grabbed by player
🔨 Computer - Wiki - Controller navigation nullref during level up update when unlocking new Wiki entries with new Items
🔨 Computer - Top Line - Budget / Bankruptcy Warning not showing up
🔨 Computer - Top Line - Budget / Bankruptcy Warning not beeing localized
🔨 Computer - Top Line - Budget / Bankruptcy Warning not showing the correct values depending on difficulty
🔨 Computer - Top Line - Budget / Bankruptcy Warning not beeing selectable by controller
🔨 Computer - Shop Items - Upkeep - Not displaying correct Upkeep depending on Difficulty
🔨 Objects with Upkeep - not all objects which have upkeep were also counted into the upkeep due to missing references
🔨 Objects with Upkeep - registration did not trigger due to missing placement event reference
🔨 Objects with Upkeep - during load, upkeep counter did not include the difficulty factor loading an incorrect total upkeep for Cozy and Nightmare - Game Mode
🔨 Customer - Spawner used total tick amount for roll instead of a normalized and resetting scaled time tick
🔨 Customer - Spawner miscalculation on spawns per hour - now simplified to just a timer ticking up and a simple value compare
🔨 Customer - Spawner was not properly using a Min and Max value for the spawnrate anymore
Source
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