In this update2
Full notes
Full My Little Cafe Nightmare update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everybody,
What changed
- Compatibility
- Gameplay
- Fixes
- UI and audio
- Balance
My Little Cafe Nightmare changes
the My Little Cafe Nightmare Soundtrack by Michael "SirErzor" Klug is available now and we got a little patch for you. You can read the full patch notes below. Here are the highlights:
Support for 21:9 & 32:9 displays has been increased
FOV Setting added in the options
By buying the soundtrack, you are primarily supporting the composer, Michael "SirErzor" Klug. Specifically, 95% of the revenue goes to the composer and 5% to the publisher, Ivy Juice Games.
My Little Cafe Nightmare Soundtrack
As always, feel free to join our Discord if you want to talk to other cafΓ© owners, share a screenshot or leave some feedback. Thanks for all the feedback that already reached us via Discord!
Cheers, Seth, Gino & Linus
π MAIN PATCH NOTES π»
π―οΈ Added
π¨ Fixed
π Changed
1.0.3
π―οΈ UI - Aspect Ratio Detection - Now works much better on 21:9 Displays
π―οΈ UI - Aspect Ratio Detection - Now works much better on 32:9 Displays
π―οΈ Accessibility - Camera Field of View Setting
π¨ Customer - When served Manually - Coins had certain cases with missing references that stopped the Serving process - This could be the main issue of the money glitch - but I can not confirm it 100%
π¨ Input - Certain Configs have triggered Interactions multiple times
π¨ SoundManager - A rare nullref occurs that breaks certain cases when SFX should trigger
π¨ Sink - Added additional check for Main Interaction when Kettle is inside the Sink - and it's full - to retrieve it back to players hand - Alternative with Secondary Action
π¨ Sink - Missing Nullref Checks on serveral critical parts of the code
π¨ Kettle - Using a Delay Method for the Heat Cooldown that is known to cause lot's of critical issues on certain hardware setups
π¨ Kettle - Shown Time did not exactly match the actual cooldown time
π¨ Kettle - Cooldown stops entirely when spamming kettle onto the water heater until it is heated normally again one time
π¨ Kettle - after using sink while still beeing hot, Heat Progressbar and Red Gradient on kettle did not update correctly
π¨ Kettle - multiple Nullref Errors when starting the game and HUD hasn't been validated yet
π¨ Water Heater - When clicked too quickly - Kettle returns to the water heater instantly - Spam protection
π¨ Water Heater - Validation if Kettle is still heating up was missing
π¨ Coffee Grinder - When holding Interaction - bag socket did not check correctly if it has a missing reference and returns "Missing Empty Coffee Bag" message
π¨ Coffee Grinder - Not opening back again when no empty coffee bag was found
π¨ Ambient Score - Refreshing Ambient Objects list with each tick
π¨ Ambient Score - Rating is now connected directly towards it's own calculation when the list get's updated each tick
π¨ Ambient Objects - Init Rating was not called when Items got dilvered - Reason why Ambient did not got up
π¨ Ambient Objects - Missing reassignment when Ambient Object is placed and rating is zero
π¨ Camera - Objects scale weirdly inside hand - partially reposition - Camera scale was floating around which caused objects beeing glitched in view
π¨ Computer - Marketprice Button not selectable by controller
π¨ Computer - Cafe Upgrades - Start screen showed style upgrades as first instead of floor plan
π¨ Computer - Cafe Upgrades - Controller Navigation on fourth ceilling was incorrect and fifth ceilling upgrade was not selectable from the fourth
π¨ Boney work counter corner - decoration placement fix
π¨ Fine work counter corner - decoration placement fix
π¨ Coffee Pot - can have Hot & Cold when used by a Kettle after it has been finished
π¨ Mr.Coffeefresh - did not remove the milky tag after processing
π¨ Dr.Energizer - did not remove the milky tag after processing
π¨ Junk Deposit - Valuable Sound occurs on valuable items even when regained soulcoins are 0 instead of the standard throw away sound
π¨ Trash can - Not able to throw away / sell when it is empty
π¨ Cup Disposal - Not beeing able to collect >availble< cups with serving tray - reserved / stolen ones should stay until next day
π Pause - Slowed Game effect in pause menu disabled due to too much confusion about the game being actually paused or not
Source
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