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Steam News17 June 202617d ago

πŸ‘» Customer Update

Hey everyone, we got a new update for you! Feel free to read the full patch notes below.

In this update2

Full notes

Full My Little Cafe Nightmare update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone,

What changed

2 fixes9 additions22 changes6 removals
  • Gameplay
  • Fixes
  • Performance
  • Balance
  • UI and audio
  • Server
addedwe got a new update for you! Feel free to read the full patch notes below. Here are the most important changes:
changedThe customer spawn algorithm is now based on your cafe rating and the space of your cafe
addedNew Wiki entries for self checkout and jung deposit have been added
addedπŸ’€ MAIN PATCH NOTES πŸ‘»πŸ•―οΈ Added
changedπŸ’€ MAIN PATCH NOTES πŸ‘»β™»οΈ Reworked
fixedπŸ’€ MAIN PATCH NOTES πŸ‘»πŸ”¨ Fixed
πŸ”¨ Product Price Rating - Max Price overhead24sπŸ”¨ Product Price Rating - Max Price overhead increased, buff

My Little Cafe Nightmare changes

addedwe got a new update for you! Feel free to read the full patch notes below. Here are the most important changes:
changedThe customer spawn algorithm is now based on your cafe rating and the space of your cafe
addedNew Wiki entries for self checkout and jung deposit have been added
addedπŸ•―οΈ Added
changed♻️ Reworked

we got a new update for you! Feel free to read the full patch notes below. Here are the most important changes:

  • The customer spawn algorithm is now based on your cafe rating and the space of your cafe

  • New Wiki entries for self checkout and jung deposit have been added

Feel free to share your thoughts and feedback on our Discord!

Best, Seth, Gino & Linus

πŸ’€ MAIN PATCH NOTES πŸ‘»

πŸ•―οΈ Added

♻️ Reworked

πŸ”¨ Fixed

πŸŽƒ Changed

1.0.4

  • πŸ•―οΈ Coffee Mixer - Now Cups can be reobtained anytime from the mixer - if the player has nothing in the hand

  • πŸ•―οΈ New Hint/Wiki Entry - Self Checkout / How to use

  • πŸ•―οΈ New Hint/Wiki Entry - Junk Deposit / Sell / Throw Away Items

  • πŸ•―οΈ Pause menu - added a blocking input for the opening/closing transition of the pause bar to not accidently confuse the game state and get locked in place

  • πŸ•―οΈ Hint Popups - added a blocking input for the opening/closing transition of the Hint Popups to not accidently confuse the game state and get locked in place - or not able to close the hint again

  • ♻️ Daily Report Screen Transition - Backend got reworked to remove unsafe and deprecated code which could lead to crashes or memory overflow

  • ♻️ Customer - Spawn Algorithm got a whole overhaul

  • ♻️ Progression Manager - Backend got an overhaul and lot's of simplifications to stabilize it for as many hardware as possible - partially used over complicated code for simple tasks

  • πŸ”¨ Pricing Board - unselected sizes are shown after saved game load

  • πŸ”¨ Product Price Rating - Base Price was capped by 50 and has been removed now

  • πŸ”¨ Product Price Rating - Max Price overhead was not recognized correctly

  • πŸ”¨ Product Price Rating - Max Price overhead has been increased from 2 to 4 soul coins - Note: It's just an internal correction value to make sure customers are not directly unhappy when having the best / max price possible

  • πŸ”¨ Trash Can - When empty and throwing into the Junk Deposit - Confirmation Popup was missing the updated localization key to show the message in the correct language

  • πŸ”¨ Cup Disposal - Hint / Wiki - updated the hint that was missing a new mechanism about customers also putting cups inside the disposal when they normally finish up.

  • πŸ”¨ Cup Disposal - Cups getting dirty when Player actively disposes a clean cup. Still will get dirty when it was filled and looses it's product content

  • πŸ”¨ Serving Tray - Cups not connected / recognized by tray after load

  • πŸ”¨ Delivery Package - Preview ovelapped possible Interactions with work counter when looked down - did not put valid items into the counter and instead placed itself on the floor in front

  • πŸ”¨ Storages - Not calling reconnect function after load for loose objects

  • πŸ”¨ Bony Work Counter - Now interactable with Serving Tray and works identical like Storage Shelfs

  • πŸ”¨ Bony Work Counter - Click below surface just puts a valid item into sockets automatically - just like the shelfs

  • πŸ”¨ Bony Work Counter - Bottom Sockets were too low when putting filter or empty bags into them

  • πŸ”¨ Bony Work Counter Corner - Lowered the placeable surface collider because Objects were floating above the visual surface

  • πŸ”¨ Fine Work Counter - Now interactable with Serving Tray and works identical like Storage Shelfs

  • πŸ”¨ Fine Work Counter - Click below surface just puts a valid item into sockets automatically - just like the shelfs

  • πŸ”¨ Fine Work Counter Corner - Lowered the placeable surface collider because Objects were floating above the visual surface

  • πŸ”¨ Fine Work Counter - Bottom Sockets were too low when putting filter or empty bags into them

  • πŸ”¨ Fine Table - Redid all colliders to make placement and player collision more accurate

  • πŸ”¨ Progression - Unlock - Shop Item - Coffee Beans Icy - Item was unlocked at level 8 but flavour on Pricingboard was unlocked at lvl 7 - Item is now also unlocking at 7 again

  • πŸ”¨ Progression - Unlock - Slimy Flavour - Now unlocks with the first Special Flavour "Refreshing" - Level 11 - because you can't get it before that anyway

  • πŸ”¨ Computer - Cafe Upgrades - Room floorplan did not refresh when entering

  • πŸ”¨ Computer - Cafe Upgrades - Styles did not check for current progression level when entering

  • πŸ”¨ Customer - Spawner - Cafe Rating has now a much more noticeable influence on the spawner

  • πŸ”¨ Customer - Spawner - A least amount of customer will spawn - around 1 customer each hour at the lowest

  • πŸ”¨ Customer - Spawner - was not considering cafe shop cap correctly

  • πŸ”¨ Customer - Spawner - now correctly applying 4 star border by dividing difficulty penalty in half - only normal & nightmare mode

  • πŸ”¨ Customer - Spawner - not updating spawn rate when Anomaly Effect for Customer spawn rate appears

  • πŸ”¨ Daily Report - not showing level 13 as "Max Level"

  • πŸ”¨ Daily Report - Gamepad Input not working - Next Day button did not focus automatically anymore

  • πŸ”¨ Progression Binding - Served Cups Stat got a rewiring and is no longer triggered by the customer but the payment call

  • πŸ”¨ Progression Binding - Gained Tips Stat got a rewiring and is no longer triggered by the customer but the payment call

  • πŸ”¨ Progression Bindings - Added a gain XP cooldown when tips & served cups get added so no double or tripled values could accidently be added

  • πŸ”¨ Dark Room Event - Removed additional Roll Check Chance for triggering Dark Room in general - not bounded by level ups

  • πŸ”¨ Dark Room Event - Simplified day check after last dark room visit to make triggering Dark Room more consistent after reaching Max Level

  • πŸ”¨ Anomalies - now roll effect and check if the dark room event will hapen before game saves

  • πŸ”¨ Anomalies - getting saved and applied for the next play session

  • πŸ”¨ Coffee Pot - Default Color Picker Color for when it is loaded and repainted was not white but orange for some reason

  • πŸ”¨ Coffee Pot - Not Resetting Color after clearing the fill by using sink

  • πŸ”¨ Coffee Pot - Not applying correct Color Tint after loading save game

  • πŸ”¨ Twisted Lamp - Preview overly intense light got reduced and now matches the actual seen light

  • πŸ”¨ Player Controller - Cleared a ton of unused code

  • πŸ”¨ Interactions Display - Nullref when no display was found inside a parented object - caused some bugs within code execution in general

  • πŸ”¨ [Player Hand Socket - Separated transform from Camera transform internally that caused weird artifacts with holding objects

  • πŸ”¨ Fixed some inconsistencies with pricing board naming

  • πŸ”¨ Besom Thing - Idle State for checking dirt always stops checking because besom was not on the ground due to toolrack - now when idle, it first set's it down to the ground ensuring to check for dirt!

  • πŸŽƒ Besom Thing - Reach Distance has been increased for dirt patches - was idling around the dirt reach distance

  • πŸŽƒ Besom Thing - Rotation Speed has been increased to move within smaller angled curves

  • πŸŽƒ Besom Thing - Movement Speed has been slightly decreased to make moving towards targets a little easier

  • πŸŽƒ Character Socket - Ingredients, Cups and tools no longer scale down to make sure the smaller objects are always visible to prevent confusion

  • πŸŽƒ Strong Beans - changed the colour to a slightly more yellowish tint to have a stronger contrast to the "Spicy Beans"

Source

Steam News / 17 June 2026

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