In this update2
Full notes
Full My Little Cafe Nightmare update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone,
What changed
- Gameplay
- Fixes
- Performance
- Balance
- UI and audio
- Server
My Little Cafe Nightmare changes
we got a new update for you! Feel free to read the full patch notes below. Here are the most important changes:
The customer spawn algorithm is now based on your cafe rating and the space of your cafe
New Wiki entries for self checkout and jung deposit have been added
Feel free to share your thoughts and feedback on our Discord!
Best, Seth, Gino & Linus
π MAIN PATCH NOTES π»
π―οΈ Added
β»οΈ Reworked
π¨ Fixed
π Changed
1.0.4
π―οΈ Coffee Mixer - Now Cups can be reobtained anytime from the mixer - if the player has nothing in the hand
π―οΈ New Hint/Wiki Entry - Self Checkout / How to use
π―οΈ New Hint/Wiki Entry - Junk Deposit / Sell / Throw Away Items
π―οΈ Pause menu - added a blocking input for the opening/closing transition of the pause bar to not accidently confuse the game state and get locked in place
π―οΈ Hint Popups - added a blocking input for the opening/closing transition of the Hint Popups to not accidently confuse the game state and get locked in place - or not able to close the hint again
β»οΈ Daily Report Screen Transition - Backend got reworked to remove unsafe and deprecated code which could lead to crashes or memory overflow
β»οΈ Customer - Spawn Algorithm got a whole overhaul
β»οΈ Progression Manager - Backend got an overhaul and lot's of simplifications to stabilize it for as many hardware as possible - partially used over complicated code for simple tasks
π¨ Pricing Board - unselected sizes are shown after saved game load
π¨ Product Price Rating - Base Price was capped by 50 and has been removed now
π¨ Product Price Rating - Max Price overhead was not recognized correctly
π¨ Product Price Rating - Max Price overhead has been increased from 2 to 4 soul coins - Note: It's just an internal correction value to make sure customers are not directly unhappy when having the best / max price possible
π¨ Trash Can - When empty and throwing into the Junk Deposit - Confirmation Popup was missing the updated localization key to show the message in the correct language
π¨ Cup Disposal - Hint / Wiki - updated the hint that was missing a new mechanism about customers also putting cups inside the disposal when they normally finish up.
π¨ Cup Disposal - Cups getting dirty when Player actively disposes a clean cup. Still will get dirty when it was filled and looses it's product content
π¨ Serving Tray - Cups not connected / recognized by tray after load
π¨ Delivery Package - Preview ovelapped possible Interactions with work counter when looked down - did not put valid items into the counter and instead placed itself on the floor in front
π¨ Storages - Not calling reconnect function after load for loose objects
π¨ Bony Work Counter - Now interactable with Serving Tray and works identical like Storage Shelfs
π¨ Bony Work Counter - Click below surface just puts a valid item into sockets automatically - just like the shelfs
π¨ Bony Work Counter - Bottom Sockets were too low when putting filter or empty bags into them
π¨ Bony Work Counter Corner - Lowered the placeable surface collider because Objects were floating above the visual surface
π¨ Fine Work Counter - Now interactable with Serving Tray and works identical like Storage Shelfs
π¨ Fine Work Counter - Click below surface just puts a valid item into sockets automatically - just like the shelfs
π¨ Fine Work Counter Corner - Lowered the placeable surface collider because Objects were floating above the visual surface
π¨ Fine Work Counter - Bottom Sockets were too low when putting filter or empty bags into them
π¨ Fine Table - Redid all colliders to make placement and player collision more accurate
π¨ Progression - Unlock - Shop Item - Coffee Beans Icy - Item was unlocked at level 8 but flavour on Pricingboard was unlocked at lvl 7 - Item is now also unlocking at 7 again
π¨ Progression - Unlock - Slimy Flavour - Now unlocks with the first Special Flavour "Refreshing" - Level 11 - because you can't get it before that anyway
π¨ Computer - Cafe Upgrades - Room floorplan did not refresh when entering
π¨ Computer - Cafe Upgrades - Styles did not check for current progression level when entering
π¨ Customer - Spawner - Cafe Rating has now a much more noticeable influence on the spawner
π¨ Customer - Spawner - A least amount of customer will spawn - around 1 customer each hour at the lowest
π¨ Customer - Spawner - was not considering cafe shop cap correctly
π¨ Customer - Spawner - now correctly applying 4 star border by dividing difficulty penalty in half - only normal & nightmare mode
π¨ Customer - Spawner - not updating spawn rate when Anomaly Effect for Customer spawn rate appears
π¨ Daily Report - not showing level 13 as "Max Level"
π¨ Daily Report - Gamepad Input not working - Next Day button did not focus automatically anymore
π¨ Progression Binding - Served Cups Stat got a rewiring and is no longer triggered by the customer but the payment call
π¨ Progression Binding - Gained Tips Stat got a rewiring and is no longer triggered by the customer but the payment call
π¨ Progression Bindings - Added a gain XP cooldown when tips & served cups get added so no double or tripled values could accidently be added
π¨ Dark Room Event - Removed additional Roll Check Chance for triggering Dark Room in general - not bounded by level ups
π¨ Dark Room Event - Simplified day check after last dark room visit to make triggering Dark Room more consistent after reaching Max Level
π¨ Anomalies - now roll effect and check if the dark room event will hapen before game saves
π¨ Anomalies - getting saved and applied for the next play session
π¨ Coffee Pot - Default Color Picker Color for when it is loaded and repainted was not white but orange for some reason
π¨ Coffee Pot - Not Resetting Color after clearing the fill by using sink
π¨ Coffee Pot - Not applying correct Color Tint after loading save game
π¨ Twisted Lamp - Preview overly intense light got reduced and now matches the actual seen light
π¨ Player Controller - Cleared a ton of unused code
π¨ Interactions Display - Nullref when no display was found inside a parented object - caused some bugs within code execution in general
π¨ [Player Hand Socket - Separated transform from Camera transform internally that caused weird artifacts with holding objects
π¨ Fixed some inconsistencies with pricing board naming
π¨ Besom Thing - Idle State for checking dirt always stops checking because besom was not on the ground due to toolrack - now when idle, it first set's it down to the ground ensuring to check for dirt!
π Besom Thing - Reach Distance has been increased for dirt patches - was idling around the dirt reach distance
π Besom Thing - Rotation Speed has been increased to move within smaller angled curves
π Besom Thing - Movement Speed has been slightly decreased to make moving towards targets a little easier
π Character Socket - Ingredients, Cups and tools no longer scale down to make sure the smaller objects are always visible to prevent confusion
π Strong Beans - changed the colour to a slightly more yellowish tint to have a stronger contrast to the "Spicy Beans"
Source
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