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Steam News8 March 20264mo ago

Hot Fix - 0.9.17.10.4

Heyo everyone. Just another small patch for multiple inconvienent (but not necessarily game breaking) bugs.

Full notes

Full My Little Cafe Nightmare update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes3 additions0 changes0 removals
  • Gameplay
  • Fixes
  • Events
  • Maps
  • UI and audio
addedHere are the new changes:
fixed🔨 [Fixed] "Placeable Surfaces - Objects used to be only interactable ( removable ) when looking on parts not covered by the surface collider Now -> Look anywhere at objects and they should be interactable -> Like you would expect Affect Objects -> All Tables and Counters"
fixed🔨 [Fixed] Upkeep - Failing to initialize upkeep components due to wrong order of execution
fixed🔨 [Fixed] Ambient - Not all ambient components were counted for the ambient rating
fixed🔨 [Fixed] CafeShop Manager - removed overlapping event calls which can result in upredicted behaviour
fixed🔨 [Fixed] Customer - SelfService State - Missing Self assignent -> One of the reasons why Customers could be stuck at the service point

My Little Cafe Nightmare changes

addedHere are the new changes:
fixed🔨 [Fixed] "Placeable Surfaces - Objects used to be only interactable ( removable ) when looking on parts not covered by the surface collider Now -> Look anywhere at objects and they should be interactable -> Like you would expect Affect Objects -> All Tables and Counters"
fixed🔨 [Fixed] Upkeep - Failing to initialize upkeep components due to wrong order of execution
fixed🔨 [Fixed] Ambient - Not all ambient components were counted for the ambient rating
fixed🔨 [Fixed] CafeShop Manager - removed overlapping event calls which can result in upredicted behaviour

Heyo everyone. Just another small patch for multiple inconvienent (but not necessarily game breaking) bugs.

The issues regarding Cafe Upgrades and Self Service Station might still occur as I have no solid hint of what causes the problems. This Patch might fix parts of them, but I can't gurantee it won't happen yet.

Here are the new changes:

🔨 [Fixed] "Placeable Surfaces - Objects used to be only interactable ( removable ) when looking on parts not covered by the surface collider Now -> Look anywhere at objects and they should be interactable -> Like you would expect Affect Objects -> All Tables and Counters"

🔨 [Fixed] Upkeep - Failing to initialize upkeep components due to wrong order of execution

🔨 [Fixed] Ambient - Not all ambient components were counted for the ambient rating

🔨 [Fixed] CafeShop Manager - removed overlapping event calls which can result in upredicted behaviour

🔨 [Fixed] Customer - SelfService State - Missing Self assignent -> One of the reasons why Customers could be stuck at the service point

🔨 [Fixed] Customer - SelfService State - could not reach "Go Home" state when cafe closes and customer is still waiting in queue ( forever )

🔨 [Fixed] DaySwitch - Final Budget count animation not triggering - instead it just showed the final result

🔨 [Fixed] "Smogh - When giving another ""Hot, Mild"" coffee - after loading up a previous game - Smogh's Tutorial starts again at the second stage Now- Smogh only plays his reaction towards the given coffee"

🔨 [Fixed] Loading - Cafe Upgrades cleanup -> Removed a lot of overlapping calls and made a simple execution path

🔨 [Fixed] Loading - Cafe Upgrades - are only loaded / unlocked and assigned once all other data is loaded already

🔨 [Fixed] Loading - Cafe Upgrades - removed time related event when loading -> Now loads it's save data asynchronous like all other managers

🕯️ [Added] Loading - Added new loading step for ui -> "Paint Walls" < For indication when the cafe upgrades are getting loaded and assigned

🕯️ [Added] Self Service Station - Added Dismissing Bell -> Just like the normal service counter

I hope some of these bugs help you. Wish you all a great remaining sunday! ^^

Source

Steam News / 8 March 2026

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