What changed
1 fix1 addition1 change0 removals
addedMuspell 0.2 is now available, while this is mostly a bug fix version, I found time to introduce a new Language options and also a new character for merchant.
fixedHere is the full changelog of this release : - A new model for the merchant - Added a Language option in main menu - You can now attribute stat points using gamepad - Fixed stat points on client side - Fixed block creation on client side - Fixed jump height of monsters - You can’t place blocks on players, monsters or props - Fixed water surface texture - Fixed world seed restore
changedThere are many features on my roadmap, so stay tuned for the build 0.3 next week.
Muspell changes
addedMuspell 0.2 is now available, while this is mostly a bug fix version, I found time to introduce a new Language options and also a new character for merchant.
fixedHere is the full changelog of this release : - A new model for the merchant - Added a Language option in main menu - You can now attribute stat points using gamepad - Fixed stat points on client side - Fixed block creation on client side - Fixed jump height of monsters - You can’t place blocks on players, monsters or props - Fixed water surface texture - Fixed world seed restore
changedThere are many features on my roadmap, so stay tuned for the build 0.3 next week.
Muspell 0.2 is now available, while this is mostly a bug fix version, I found time to introduce a new Language options and also a new character for merchant.
Merchants are now using a wolf-like model which has no real name yet. It was codenamed « hoob » in the project since a very long time.
Here is the full changelog of this release :
- A new model for the merchant
- Added a Language option in main menu
- You can now attribute stat points using gamepad
- Fixed stat points on client side
- Fixed block creation on client side
- Fixed jump height of monsters
You can’t place blocks on players, monsters or props - Fixed water surface texture - Fixed world seed restore
There are many features on my roadmap, so stay tuned for the build 0.3 next week.