In this update3
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Full Muspell update
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Repeated intro
Hey, here is a fresh new update for Muspell Alpha, with some cool additions!
What changed
- Gameplay
- UI and audio
- Balance
Muspell changes
Tooltips
Before 0.10 there was no way to know what the items are used for, so one on my priorities was to add some description when you’re hovering an item with mouse.
Unfortunately it won’t work with the gamepads (yet) as I’m still trying to figure out the best way to handle such tooltips without mouse. There is also a major rewrite of the Gamepad UX going on, as I’m not satisfied with current implementation.
Power Ups and Armor
This is where the fun begin! Most of the equipment in the game now grant the player some cool bonus to the stats.
As an example, the boots will give you 10% move speed increase.
Most of the equipment items will also increase your physical armor that is used to reduce the damage monsters deal to you. This is a very simple math at the moment, an armor stat of 3 will reduce damage received by 3.
You can combine multiple pieces of equipment to increase your overall armor and then reduce damage down to zero!
What’s next
The backlog for Muspell is huge, there are many things to come, but here are some points I’m considering working on for the next updates :
We should be able to remove props (torch, chest, …)
Add buffs and potions
Fireballs and other projectiles
Make the combats more interesting
Procedural quests (yeah!)
Portals
Source
Changelog.gg summarizes and formats this update. How we read updates.
