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- Muspell
Muspell Alpha 13
Hey this is time for a long awaited Muspell update, with major improvements to the changelog! Side note, I’m leaning towards making this game a programmable sandbox where players could design and share their own worlds…
Store10 changesGameplayBalance - Muspell
Muspell Alpha 12
Hey, here is the Muspell Alpha 12 changelog. Python scripting and console - Type tp x y z in console to teleport - Type pos in console to print your position - Rudimentary swimming physics - Fix unload chunks in spawn a…
Announcement1 changeGameplay - Muspell
Muspell Alpha 11
Hey, it’s time for a new Muspell update, and as it contains lots of fixes and potential breaking changes, feedback is more than welcome for this one! Lots of things have been rewritten and the focus was made on getting…
Store6 changesGameplay - Muspell
Muspell Alpha 0.10 - Powerups and Tooltips
Hey, here is a fresh new update for Muspell Alpha, with some cool additions! Tooltips Before 0.10 there was no way to know what the items are used for, so one on my priorities was to add some description when you’re hov…
Store7 changesGameplayBalance - Muspell
Muspell 0.9 - Gameplay tweaks and Stamina
Hey guys, after some time off, it's now time for a new update! In this patch i've completely removed the stamina from the gameplay. Why? Because it was simply not fun. The more I played the game, the more I was frustrat…
Announcement4 changesFixGameplay - Muspell
Muspell 0.8 - Creative Mode
Hey all! Time for the weekly patch! Today I’m introducing the creative mode, the idea is to allow players to create anything, with the idea of reusing their world in RPG mode. In Creative mode you have unlimited blocks,…
Announcement2 changesGameplay - Muspell
Muspell 0.7
A new version is now available, but unfortunately there are no major changes you will be able to see at first sight. Everything is going under the hood! However, we've added a small gameplay modification: Monsters you f…
Event3 changesGameplay - Muspell
Muspell 0.6
Hey, Muspell 0.6 has been released. This is mostly a clean-up patch, but here is the changelog : simplified some gameplay mechanics monsters are not spawned to infinite anymore stuff items are limited to 4
Store2 changesGameplay - Muspell
Muspell 0.5
Muspell 0.5 is now available, it contains bug fixes, balancing problems and some usability improvements. Press space to wake up when asleep with 50% energy Refill 50% HP when waking up at full energy Mining and building…
Store4 changesFixGameplay - Muspell
Muspell 0.4 - The Underworld
Hey all, In this weekly update I'm introducing the Underworld, which you can find if you mine really deep. You will also see some new monsters in the caves and underworld, using the Goblin model as placeholder for the m…
Announcement3 changesGameplay - Muspell
Muspell 0.3 - Caves
Hey, This week's update is about caves! I just added some experimental cave generation that you can explore if you mine just some blocks below the sand. There are also some bug fixes and improvements, such as Invert Y A…
Announcement3 changesGameplayUI/audio - Muspell
Muspell 0.2 - Hoobs
Muspell 0.2 is now available, while this is mostly a bug fix version, I found time to introduce a new Language options and also a new character for merchant. Merchants are now using a wolf-like model which has no real n…
Announcement3 changesFixGameplay - Muspell
Muspell is now entering Early Access
I’m excited and really happy to announce that Muspell is now available as Early Access today. Early access is really important to me, and I opted for a « release early, release often » methodology over « release when it…
Store4 changesGameplayServer






