HomeGamesUpdatesPricingMethodology
Steam News1 June 20242y ago

Patch notes - v0.8.59

Patch Notes - Steam v0.8.59 General: Bugfix: Combat Stats preview for various elements not using kingdom affixes correctly. Advanced Combat: Bugfix: Error caused by a future affix for Fungus Growth.

Full notes

Full Multi Idle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

20 fixes4 additions1 change1 removal
  • Gameplay
  • Events
  • UI and audio
  • Balance
fixedBugfix: Combat Stats preview for various elements not using kingdom affixes correctly.
fixedBugfix: Error caused by a future affix for Fungus Growth.
fixedBugfix: Slowed ailment not working. Was giving Shocked instead.
fixedBugfix: Slowed and Shocked can no longer have double debuffs. Instead, it updates the time.
fixedBugfix: Slowed and Shocked were not counting down time.
addedAdded: Preventative measures for a Quest Error when starting an Quest.

Patch Notes - Steam v0.8.59

General:

  • Bugfix: Combat Stats preview for various elements not using kingdom affixes correctly.

Advanced Combat:

  • Bugfix: Error caused by a future affix for Fungus Growth.

  • Bugfix: Slowed ailment not working. Was giving Shocked instead.

  • Bugfix: Slowed and Shocked can no longer have double debuffs. Instead, it updates the time.

  • Bugfix: Slowed and Shocked were not counting down time.

Hero:

  • Added: Preventative measures for a Quest Error when starting an Quest.

  • Bugfix: Quest reward for Multiplier on Reset no longer has decimals.

Dungeon:

  • Bugfix: Dungeon run log report now includes the run count multiplier for module experience.

  • Bugfix: Dungeon surge now correctly is included as rewards, and shows in logger.

  • Bugfix: Dungeon surge specified in log now.

  • Bugfix: Buff tooltips now show the correct numbers when first loading the game.

Kingdom:

  • Change: Project build times no longer display a time remaining when no focus points allocated.

  • Change: Months of Date now display a zero in front of single digit months.

  • Bugfix: Projects overwriting honor level to a lower number than the current honor level on rebirth.

  • Bugfix: Adding/Removing WorkForce to Projects and Jobs now activates a game calculation and updates combat stats.

  • Bugfix: Conquering land now gives module experience.

  • Bugfix: Exception with toggling a building on/off.

  • Bugfix: Months of Date how show 1-12, instead of 0-11.

  • BugfixProject completion times now properly include the new Project Build Rate bonuses.

Passive:

  • Change: Codex definitions are now applied to the descriptions of nodes.

  • BugfixNew node Wand Mastery now properly works.

Miscellaneous:

  • Added: Offline progress and Time skip now include module experience gained.

  • Added: Combat Log can now use codex highlighting.

  • Change: The codex now only shows the last 10 Patch Notes.

  • Change: The codex now initialized with the game start.

  • Change: Codex has been optimized significantly and now loads in 2-3% of the time it took before.

  • ChangeSkill name used added to the Combat Logger to specify cause of damage.
  • Bugfix: offline progress items found text.

  • Bugfix: Skill Statistic for Ice Spike not showing correct individual skill value.

  • Bugfix: Skill Statistic for Ice Spike now includes the players Multiplier.

Source

Steam News / 1 June 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.