Full notes
Full Multi Idle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
- Balance
Patch Notes - Steam v0.8.59
General:
Bugfix: Combat Stats preview for various elements not using kingdom affixes correctly.
Advanced Combat:
Bugfix: Error caused by a future affix for Fungus Growth.
Bugfix: Slowed ailment not working. Was giving Shocked instead.
Bugfix: Slowed and Shocked can no longer have double debuffs. Instead, it updates the time.
Bugfix: Slowed and Shocked were not counting down time.
Hero:
Added: Preventative measures for a Quest Error when starting an Quest.
Bugfix: Quest reward for Multiplier on Reset no longer has decimals.
Dungeon:
Bugfix: Dungeon run log report now includes the run count multiplier for module experience.
Bugfix: Dungeon surge now correctly is included as rewards, and shows in logger.
Bugfix: Dungeon surge specified in log now.
Bugfix: Buff tooltips now show the correct numbers when first loading the game.
Kingdom:
Change: Project build times no longer display a time remaining when no focus points allocated.
Change: Months of Date now display a zero in front of single digit months.
Bugfix: Projects overwriting honor level to a lower number than the current honor level on rebirth.
Bugfix: Adding/Removing WorkForce to Projects and Jobs now activates a game calculation and updates combat stats.
Bugfix: Conquering land now gives module experience.
Bugfix: Exception with toggling a building on/off.
Bugfix: Months of Date how show 1-12, instead of 0-11.
- BugfixProject completion times now properly include the new Project Build Rate bonuses.
Passive:
Change: Codex definitions are now applied to the descriptions of nodes.
- BugfixNew node Wand Mastery now properly works.
Miscellaneous:
Added: Offline progress and Time skip now include module experience gained.
Added: Combat Log can now use codex highlighting.
Change: The codex now only shows the last 10 Patch Notes.
Change: The codex now initialized with the game start.
Change: Codex has been optimized significantly and now loads in 2-3% of the time it took before.
- ChangeSkill name used added to the Combat Logger to specify cause of damage.
Bugfix: offline progress items found text.
Bugfix: Skill Statistic for Ice Spike not showing correct individual skill value.
Bugfix: Skill Statistic for Ice Spike now includes the players Multiplier.
Source
Changelog.gg summarizes and formats this update. How we read updates.
