Full notes
Full Mortem: Fallen Kingdom update
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What changed
- Performance
- Gameplay
- Balance
- Fixes
Hi all,
I hope you are all doing well and thank you for being patient again while I was working up to the next patch!
A lot of changes in this one, but the main one you guys will notice straight away is the overhauled visual effects. All forests and foliage are now procedurally generated. It was a risky move deleted everything I had hand placed, but I believe it is now for the better and makes my workflow a lot better. I will be very interested in the new FPS.
Testing Zone I have added a testing zone level, this will be updated every patch with the new content for you to try out without having to play the whole story section again to come across if it you didn't want to. Currently this is a simple level with a few enemies to kill, however I may add more game modes to this to make it more fun! :)
Character Changes
New two hand weapon animations including running and combat animations
New bow weapon type including:
Light and heavy charged attack
Skill 1 - Piercing shot - Cause heavy damage to shields
Skill 2 - Arrow volley - Magic ability rains arrows down on your foes
Skill 3 - Rapid fire - Quickly fire 3 shots
New Shield abilities Skill 1 - Shield slam - Slam your enemies with your shield knocking them down Skill 2 - Absorb - Absorb projectiles into healing for your character
Added a sprint key (High demand!) - This is assigned to the Left CTRL Key
AI Improvements
AI Archers have been introduced and will swap weapons when you approach them
AI will try to attack you from a distance by using charge abilities
Bug Fixes
Fixed a bug that causes the inventory to move on it's own
Fixed a bug that caused the troll to be sent into orbit when using a two hand axe
Fixed a bug that causes the Sgt Lohand's name to appear incorrectly
Fixed a bug that causes the tower shield to not display when equipped
Optimization improvements
Numerous optimizations to foliage and textures
AI are now better optimized when not being rendered
Better use of level streams to improve loading times and frame rate
*Castle still needs this pass!*
Source
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