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Steam News3 December 20214y ago

Pre-Alpha Hotfix 0.6.1

Hi all! From recent feedback and bug fixes I have done some fixes, tweaks and added somethings to my to do list Player changes Reduced block cost - Blocking an attack was far too punishing and only allowed a couple of b

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Full Mortem: Fallen Kingdom update

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What changed

1 fix3 additions5 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Performance
addedFrom recent feedback and bug fixes I have done some fixes, tweaks and added somethings to my to do list
addedReduced block cost - Blocking an attack was far too punishing and only allowed a couple of blocks before running out of stamina. When character attributes are fully enabled this can be relooked and balanaced if need be
changedQuick step rework - Quick step has less iframe and less stamina cost - it was far too easy to quick step and never needing to roll
changedQuick step/Roll key - You no longer double tap space to roll, you now hold space instead. This will avoid double tap not working and reduce input lag
addedParry is on its own key! - TAB is now the new parry button and the parry window has been reduced (it was FAR to easy to parry an enemy) -If you miss time a parry, the damage you receive will be reduced
changedStamina regen increased - The rate at which you recover stamina has been increased

Mortem: Fallen Kingdom changes

addedFrom recent feedback and bug fixes I have done some fixes, tweaks and added somethings to my to do list
addedReduced block cost - Blocking an attack was far too punishing and only allowed a couple of blocks before running out of stamina. When character attributes are fully enabled this can be relooked and balanaced if need be
changedQuick step rework - Quick step has less iframe and less stamina cost - it was far too easy to quick step and never needing to roll
changedQuick step/Roll key - You no longer double tap space to roll, you now hold space instead. This will avoid double tap not working and reduce input lag
addedParry is on its own key! - TAB is now the new parry button and the parry window has been reduced (it was FAR to easy to parry an enemy) -If you miss time a parry, the damage you receive will be reduced

Hi all!

From recent feedback and bug fixes I have done some fixes, tweaks and added somethings to my to do list

Player changes

Reduced block cost - Blocking an attack was far too punishing and only allowed a couple of blocks before running out of stamina. When character attributes are fully enabled this can be relooked and balanaced if need be

Quick step rework - Quick step has less iframe and less stamina cost - it was far too easy to quick step and never needing to roll

Quick step/Roll key - You no longer double tap space to roll, you now hold space instead. This will avoid double tap not working and reduce input lag

Parry is on its own key! - TAB is now the new parry button and the parry window has been reduced (it was FAR to easy to parry an enemy) -If you miss time a parry, the damage you receive will be reduced

Stamina regen increased - The rate at which you recover stamina has been increased

Bow rework! - base damage reduced because..... it was op. -Light attack now removed - your base attack is always the aimed shot. This makes fast firing skills more sought after

Reduced the amount of time the knockdown animation lasts and you can roll out of the animation faster to avoid being stun locked

AI changes

Archers now shoot slower and over smaller distances as they were a nuisance at times

Bug fixes

Inventory screen adjusted so it doesn't display off screen When opening different UI they no longer overlap each other causing you to get stuck Fixed an issue where AI sometimes spawn with no weapon Fixed an issue where you are stuck in block Fixed an issue where you are stuck parrying Fixed an issue where you are knocked in the air and float Fixed an issue when you can yeet larger AI

Performance Nothing major here as of yet just some tweaks to foliage optimization

Source

Steam News / 3 December 2021

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