Full notes
Full Mortem: Fallen Kingdom update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Mortem: Fallen Kingdom changes
Hi all,
I would like to first apologies about the length of time it has taken to get this update out. As you may or may not be aware, I recently had a son which has caused delays in game development as you may expect! I also had to focus quite a bit on the WN Dev Contest earlier this year and been properly planning out my roadmap and design of all game systems.
I made the decision to implement a system I was working on prior to this project, which gives the player the ability to craft their own abilities. I spent quite a lot of time tweaking the system to get it feeling okay and would now want to some feedback, suggestions and critique on it.
Firstly I will cover the ability crafting and cover patch notes in the next section.
Ability crafting
To craft an ability, you must choose 3 components. A weapon, a base skill and a method. You can then use the “power slider” to increase of decrease the strength of the ability which effects the amount of adrenaline required to use it.
Sword and shield
Base skills Assault – Deal direct damage with your weapon Haemorrhage – Deal damage with your weapon causing the enemy to bleed Pierce Armour – Pierce armour reducing their physical resistance Incapacitate – Rend the enemy causing slow Shield hit – Deal direct damage with your shield Shield Knockdown – Deal direct damage with your shield knocking the enemy to the ground Defence Boost – Bolster your shield defences
Methods Slam – Slam the ground knocking enemies in an AOE to be knocked off balance Rapid Strike – Strike the enemy three times in quick succession Thrust – Powerful thrusting strike Double slash – Slash the enemy twice Shield smash – Smash the enemy with your shield Shield charge – Charge forwards and strike your enemy with your shield Empowered block – Blocking will not consume stamina Empowered parry – Executing a parry allows an empowered riposte
Two hand
Base skills Assault – Deal direct damage with your weapon Leg Sweep – Knock your enemy to the ground Shield Breaker – Cause high damage to enemy's shields Disarm – Disarm your enemy reducing their damage dealt
Methods Diving attack – Leap forwards striking the enemy with your weapon Uppercut – Powerful uppercut strike Whirlwind – Spin and hit all enemies around you Cleave – Cleave enemies in front of you
Bow
Base Skills Broadhead Arrow – High damage standard arrow Poison Arrow – Inflict poison on your enemy Exploding Arrow – Cause an explosion on impact damaging nearby enemies Rooting Arrow – Cause slow on your enemy
Methods Aimed shot – Slow powerful aimed shot Rapid fire – Rapidly fire three arrows Quick shot – Swiftly fire one arrow Split shot – Fire three arrows in a cone
Patch notes
Character Creator 3 I have opted to use Reallusion's CC3 for created NPC models. This steam lines a lot of 3D modelling for characters at a high quality, allowing more flexibility and originality when it comes to character design.
Quests The previous quest system I created from scratch had quite a lot of bugs, mainly surrounding saving the progression, which caused issues when dieing half way through a quest. I decided to scrap this system and redesign it taking elements that worked well.
Source
Changelog.gg summarizes and formats this update. How we read updates.
