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Steam News6 February 20215y ago

Pre-Alpha hotfix 0.4.1

Following the recent release of patch 0.4. I have receive some bug reports and suggestions for improvement.

Full notes

Full Mortem: Fallen Kingdom update

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What changed

4 fixes2 additions5 changes0 removals
  • Gameplay
  • Balance
  • Fixes
changedIncreased the time to register double dodge - Testers reported when they double tap space bar, they ended strafing twice instead of dodge rolling
changedIncreased the time to do combos - Testers reported on occasion when trying to do a combo, it resets to quickly
changedReduced AI melee range - It was reported the AI reach was too far and when the player is clearly out of range, they still get hit
changedFriendly AI on the fort attack have slightly less HP
addedAdded free look - Hold Left ALT
addedAdd camera zoom in and out - Use mouse wheel

Mortem: Fallen Kingdom changes

changedIncreased the time to register double dodge - Testers reported when they double tap space bar, they ended strafing twice instead of dodge rolling
changedIncreased the time to do combos - Testers reported on occasion when trying to do a combo, it resets to quickly
changedReduced AI melee range - It was reported the AI reach was too far and when the player is clearly out of range, they still get hit
changedFriendly AI on the fort attack have slightly less HP
addedAdded free look - Hold Left ALT

Following the recent release of patch 0.4. I have receive some bug reports and suggestions for improvement. I have used these reports and done the following fixes/changes

  • Increased the time to register double dodge - Testers reported when they double tap space bar, they ended strafing twice instead of dodge rolling

  • Increased the time to do combos - Testers reported on occasion when trying to do a combo, it resets to quickly

  • Reduced AI melee range - It was reported the AI reach was too far and when the player is clearly out of range, they still get hit

  • AI decision making - If an AI decides to not do a distant attack (such as charge) they will refresh their decision making instead of running to the player and doing no action

  • Friendly AI on the fort attack have slightly less HP

  • Added free look - Hold Left ALT

  • Add camera zoom in and out - Use mouse wheel

Bug fixes

  • Players will correctly respawn at checkpoints or their last save (via pause menu) when they die and respawn.

  • Optimized respawn load times

  • Fixed a bug on small occasions being locked out of heavy attacking after a successful parry

  • Fixed a bug that prevented the player from looting the shielded elite in the fort

  • Fixed a bug that caused the player character to "slide" during the second heavy combo move

  • Fixed a bug that allowed the player to speak to NPCS/loot from long distances

Source

Steam News / 6 February 2021

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