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Steam News16 February 20251y ago

Demo Updates: Not Quite Chapter 2 (yet!)

Hello adventurers! It's been some time since the last demo update, and I've got some exciting things to share!

Full notes

Full Moonfell: the Tides of Aether update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello adventurers!

What changed

0 fixes6 additions6 changes1 removal
  • UI and audio
  • Gameplay
  • Balance
addedFirst, in the interest of transparency, I should clarify that this is NOT the Chapter 2 release - at least not yet. The goal of this release is to make the various story, gameplay, and UI/UX changes available now, in anticipation of Chapter 2's actual content being released towards the end of February or early March. If you've been following my posts on itch or Steam, the trend of Chapter 2's release date moving around isn't exactly new, but I am optimistic this date will stick.
changedImproved face sprite for Spark
changedElder Troll damage and regeneration boost
addedAdded a Current Objectives option to Save crystals
changedController button remapping in the Options menu
addedAdded a number display to the Synergy meter

Moonfell: the Tides of Aether changes

addedFirst, in the interest of transparency, I should clarify that this is NOT the Chapter 2 release - at least not yet. The goal of this release is to make the various story, gameplay, and UI/UX changes available now, in anticipation of Chapter 2's actual content being released towards the end of February or early March. If you've been following my posts on itch or Steam, the trend of Chapter 2's release date moving around isn't exactly new, but I am optimistic this date will stick.
changedImproved face sprite for Spark
changedElder Troll damage and regeneration boost
addedAdded a Current Objectives option to Save crystals
changedController button remapping in the Options menu

It's been some time since the last demo update, and I've got some exciting things to share!

First, in the interest of transparency, I should clarify that this is NOT the Chapter 2 release - at least not yet. The goal of this release is to make the various story, gameplay, and UI/UX changes available now, in anticipation of Chapter 2's actual content being released towards the end of February or early March. If you've been following my posts on itch or Steam, the trend of Chapter 2's release date moving around isn't exactly new, but I am optimistic this date will stick.

So, what is in this build, you ask? Below is a fairly detailed, but probably still not comprehensive, list of enhancements:

  • Improved face sprite for Spark

  • Elder Troll damage and regeneration boost

  • Added a Current Objectives option to Save crystals

  • Controller button remapping in the Options menu

  • Revised many tutorials for clarity

  • Added a number display to the Synergy meter

  • Enhanced several cutscenes

  • Various dialog re-writes

  • Changed the pop-up for Recovery Springs and Save Crystals so that it is less time consuming / repetitive

  • The Prelude now has a few hidden items but is also easier to navigate if players stay on the critical path

  • Moved around when certain tutorials trigger to be more intuitive

  • Removed unnecessary "wait" time from certain text windows, particularly the dummy objects in the Glancia Temple Library

  • Added Relics to the Items menu (under the Accessory category, with Rings as intended)

  • A few mapping fixes such as bed sheets being on the correct layer above the player

  • Hide crafting items that the player cannot have the components for based on game progression (less cluttered menu)

  • Added more offensive skills to merfolk-type enemies

  • Slightly re-balanced Zombie's attack damage

Well, that's all for now, but I hope to be back soon with more content. Until then, happy adventuring!

P.S. Thanks for all your support - follows, downloads, ratings, etc. are always greatly appreciated.

--Chris (developer, Runelight Owl)

Source

Steam News / 16 February 2025

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