What changed
0 fixes1 addition3 changes0 removals
- Compatibility
- UI and audio
- Maps
addedGreetings, adventurers!That said, throughout the process of creating and playtesting Chapter 3 (and beyond), there have still been ample opportunities to improve the existing demo content, such as bug fixes, visual upgrades, and new quality of life features. One such example in the QoL department is the addition of X-Box Controller support, including custom button icons that will be displayed in applicable screens / windows. And yes, Playstation and other controller types are coming soon!
changedGreetings, adventurers!Steam post image X-Box controller button icons shown
changedGreetings, adventurers!I don't have a specific road map or timeline on continued demo updates, but will make an effort to push significant improvements out when it makes sense - keeping in mind the goal of not taking away from the full game's development cycle.
changedGreetings, adventurers!I'm still optimistic to launch Moonfell sometime in 2027 (this may be news to some folks, but a 2026 release sadly isn't happening) and have made a renewed effort in getting all of the game systems dialed in well in advance, so that I can focus on building out the remaining maps, battles, cutscenes, etc. in a somewhat efficient manner. I am also making a renewed push to actually keep up with dev logs, social media stuff, and so on. So, stay tuned for more posts like this one!
Moonfell: the Tides of Aether changes
addedThat said, throughout the process of creating and playtesting Chapter 3 (and beyond), there have still been ample opportunities to improve the existing demo content, such as bug fixes, visual upgrades, and new quality of life features. One such example in the QoL department is the addition of X-Box Controller support, including custom button icons that will be displayed in applicable screens / windows. And yes, Playstation and other controller types are coming soon!
changedSteam post image X-Box controller button icons shown
changedI don't have a specific road map or timeline on continued demo updates, but will make an effort to push significant improvements out when it makes sense - keeping in mind the goal of not taking away from the full game's development cycle.
changedI'm still optimistic to launch Moonfell sometime in 2027 (this may be news to some folks, but a 2026 release sadly isn't happening) and have made a renewed effort in getting all of the game systems dialed in well in advance, so that I can focus on building out the remaining maps, battles, cutscenes, etc. in a somewhat efficient manner. I am also making a renewed push to actually keep up with dev logs, social media stuff, and so on. So, stay tuned for more posts like this one!
Greetings, adventurers!
It's been quite a while since the last demo update hit Steam, but development hasn't really slowed down per se - there are simply fewer things I can share, as we get into content that will be exclusive to the completed game.
That said, throughout the process of creating and playtesting Chapter 3 (and beyond), there have still been ample opportunities to improve the existing demo content, such as bug fixes, visual upgrades, and new quality of life features. One such example in the QoL department is the addition of X-Box Controller support, including custom button icons that will be displayed in applicable screens / windows. And yes, Playstation and other controller types are coming soon!
Steam post image X-Box controller button icons shown
I don't have a specific road map or timeline on continued demo updates, but will make an effort to push significant improvements out when it makes sense - keeping in mind the goal of not taking away from the full game's development cycle.
I'm still optimistic to launch Moonfell sometime in 2027 (this may be news to some folks, but a 2026 release sadly isn't happening) and have made a renewed effort in getting all of the game systems dialed in well in advance, so that I can focus on building out the remaining maps, battles, cutscenes, etc. in a somewhat efficient manner. I am also making a renewed push to actually keep up with dev logs, social media stuff, and so on. So, stay tuned for more posts like this one!
Thanks a ton for reading (assuming you've made it this far!) and for all of your support. Every download, rating, comment, and "like" from the community means a lot and helps keep this project going.
Best,
--Chris (developer, Runelight Owl)