Full notes
Full Moonfell: the Tides of Aether update
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Repeated intro
Greetings, adventurers!
What changed
- Balance
- Gameplay
Moonfell: the Tides of Aether changes
It's time for another update to the demo! While there won't be any major content additions until the release of the full game, there's still plenty of activity taking place to polish up the first two Chapters.
Change log:
Added all remaining passive skills and active skills to the main party's skill list
Re-balanced some Status conditions, hit % of status-inflicting skills, and duration
Positive changes to the party's TP now take effect the same turn they occur (for example, reviving a fallen member, or curing paralysis)
The side with Advantage in combat (if any) will begin the first turn with 1 bonus action / FP
Miscellaneous dialog and tutorial fixes
Slightly changed the form-changing mechanics of the Krell battle
Custom mouse cursor added!
Sanctuary Games splash screen added
Added some missing descriptors to various passive skills
Disabled the Respawn prompts at Save Crystals when used in a "safe" area
Added some alternate dialog options when revisiting older areas, such as visiting Glancia Forest without Darren in the party
Fixed an error with the Halfmoon Blade's Damage stat
There are probably a few things I have neglected to mention, but it's already quite a list! While I don't have any specific future updates planned for the demo, I am always eager to received feedback from players kind enough to try out the game. There's even a survey you can fill out upon completing the demo content, if so inclined.
Thanks again to everyone who has downloaded the demo, left a review or comment, or even just read these little updates from time to time - your support means a ton!
Happy questing!
--Chris (developer, Runelight Owl)
Source
Changelog.gg summarizes and formats this update. How we read updates.
