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Steam News18 July 20261mo ago

# Update 15–19: Late-night Bug Fixes & Balance Adjustments

# Update 15–19: Late-night Bug Fixes & Balance Adjustments Update Scale: Minor | ==Small== | Medium | Large | Major > Thank you for your support! We've received a lot of feedback and suggestions since launch.

In this update1

Full notes

Full MoeArmy vs SuArmy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes0 additions6 changes0 removals
  • Balance
  • Fixes
  • UI and audio
  • Server
  • Gameplay
changedUpdate Scale: Minor | ==Small== | Medium | Large | Major> As a solo developer, I've been busy fixing bugs and tuning balance, so I didn't have time to write update logs.
changedUpdate Scale: Minor | ==Small== | Medium | Large | MajorThis update focuses on fixing issues reported by players after launch and making balance adjustments, including base HP, random spawn bonuses, the Choice system, and more.
fixedUpdate Scale: Minor | ==Small== | Medium | Large | MajorFixed an extremely rare bug: if the player deployed a fortification exactly ==1 second== before the Choice system triggered, the game would freeze.
changedUpdate Scale: Minor | ==Small== | Medium | Large | MajorThe Choice system now forces the player out of UI interaction mode when triggered, preventing the freeze.
fixedUpdate Scale: Minor | ==Small== | Medium | Large | MajorFixed another rare bug: if the player clicked the pause button while the Choice system was being invoked, buttons would appear in extreme slow motion.
fixedUpdate Scale: Minor | ==Small== | Medium | Large | MajorCause: the Choice system triggered a time-slow effect one second before invocation. Now fixed.

MoeArmy vs SuArmy changes

changed> As a solo developer, I've been busy fixing bugs and tuning balance, so I didn't have time to write update logs.
changedThis update focuses on fixing issues reported by players after launch and making balance adjustments, including base HP, random spawn bonuses, the Choice system, and more.
fixedFixed an extremely rare bug: if the player deployed a fortification exactly ==1 second== before the Choice system triggered, the game would freeze.
changedThe Choice system now forces the player out of UI interaction mode when triggered, preventing the freeze.
fixedFixed another rare bug: if the player clicked the pause button while the Choice system was being invoked, buttons would appear in extreme slow motion.

# Update 15–19: Late-night Bug Fixes & Balance Adjustments

Update Scale: Minor | ==Small== | Medium | Large | Major

> Thank you for your support! We've received a lot of feedback and suggestions since launch.

> As a solo developer, I've been busy fixing bugs and tuning balance, so I didn't have time to write update logs.

> Here's a summary of updates 15–19 since launch~

This update focuses on fixing issues reported by players after launch and making balance adjustments, including base HP, random spawn bonuses, the Choice system, and more.

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## 🐛 Bug Fixes

**Choice System Freeze**

  • Fixed an extremely rare bug: if the player deployed a fortification exactly ==1 second== before the Choice system triggered, the game would freeze.

  • The Choice system now forces the player out of UI interaction mode when triggered, preventing the freeze.

**Choice System Slow-Motion Buttons**

  • Fixed another rare bug: if the player clicked the pause button while the Choice system was being invoked, buttons would appear in extreme slow motion.

  • Causethe Choice system triggered a time-slow effect one second before invocation. Now fixed.

**Laser Strike Weird Effects**

  • Fixed an issue where the Laser Strike protocol would occasionally display bizarre attack effects.

**Abnormal Starting Gold**

  • Fixed an issue where the player's gold value would be abnormal at the start of the game.

**Unit Sell Not Refunding Mod Points**

  • Fixed a bug where selling a unit did not refund half of the modification points. Selling a unit now correctly returns modification points.

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## ⚖️ Balance Adjustments

**Level Difficulty**

  • ==Moe Army Extra Campaign 1== has been completely remade. The previous difficulty was lower than intended — it now matches the expected difficulty.

**Unit Combat**

  • Fixed an issue where some units' attacks would miss.

  • ==Slightly reduced== the overall random spawn bonus.

**Player Base**

  • Player base HP has been ==slightly increased== to prevent players from being one-shot by unlucky Lightning Storm strikes from the enemy.

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Thank you again for your support!

Source

Steam News / 18 July 2026

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