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Steam News19 July 20261mo ago

# Update 21: Audio/Text Optimization, Skirmish Logic Improvements, Balance

# Update 21: Audio/Text Optimization, Skirmish Logic Improvements, Balance Adjustments Update Scale: Minor | ==Small== | Medium | Large | Major This update optimizes audio performance, text display speed, and skirmish d

In this update1

Full notes

Full MoeArmy vs SuArmy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions14 changes0 removals
  • UI and audio
  • Gameplay
  • Performance
  • Balance
  • Fixes
changedUpdate Scale: Minor | ==Small== | Medium | Large | MajorThis update optimizes audio performance, text display speed, and skirmish difficulty logic, while adjusting the balance of certain levels.
changedUpdate Scale: Minor | ==Small== | Medium | Large | Major## 🛠️ Feature & UX Improvements
changedUpdate Scale: Minor | ==Small== | Medium | Large | Major*Announcer Text Speed Increased**
changedUpdate Scale: Minor | ==Small== | Medium | Large | MajorIncreased the announcer's ==text display speed==.
fixedUpdate Scale: Minor | ==Small== | Medium | Large | MajorReason: Text lengths vary across languages, and during initial testing, we didn't notice that some longer languages displayed too slowly. Now fixed.
changedUpdate Scale: Minor | ==Small== | Medium | Large | Major*General Audio Optimization**

MoeArmy vs SuArmy changes

changedThis update optimizes audio performance, text display speed, and skirmish difficulty logic, while adjusting the balance of certain levels.
changed## 🛠️ Feature & UX Improvements
changed*Announcer Text Speed Increased**
changedIncreased the announcer's ==text display speed==.
fixedReason: Text lengths vary across languages, and during initial testing, we didn't notice that some longer languages displayed too slowly. Now fixed.

# Update 21: Audio/Text Optimization, Skirmish Logic Improvements, Balance Adjustments

Update Scale: Minor | ==Small== | Medium | Large | Major

This update optimizes audio performance, text display speed, and skirmish difficulty logic, while adjusting the balance of certain levels.

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## 🛠️ Feature & UX Improvements

**Announcer Text Speed Increased**

  • Increased the announcer's ==text display speed==.

  • ReasonText lengths vary across languages, and during initial testing, we didn't notice that some longer languages displayed too slowly. Now fixed.

**General Audio Optimization**

  • Continued optimizing general audio — sound performance during ==large-scale battles== is now clearer.

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## 🎮 Skirmish Adjustments

**Enemy Tower HP Now Scales with Difficulty**

  • In skirmish mode, enemy tower ==HP== now increases with difficulty, making higher difficulty levels more challenging.

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## ⚖️ Balance Adjustments

**Moe Army Level 2-3 Difficulty Reduced**

  • The difficulty of facing air units in Moe Army 2-3 ==exceeded expectations==.

  • Testing revealed that as a level before 2-4, even with all Choice 1 options selected, players would most likely need ==Defense Bombs== or ==selling base HP== to clear it — a clean run with Choice 1 was nearly impossible.

  • ==Difficulty has been reduced== for this level.

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## ⚠️ Known Issues

**Skirmish 2-3 Aircraft Mod 3 Audio Distortion**

  • In skirmish 2-3, ==Aircraft Modification 3== triggers too frequently, causing audio distortion.

  • This is a known issue and will be fixed in the ==next version==.

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Source

Steam News / 19 July 2026

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