In this update1
Full notes
Full MoeArmy vs SuArmy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
- Balance
- Fixes
MoeArmy vs SuArmy changes
# Update 21: Audio/Text Optimization, Skirmish Logic Improvements, Balance Adjustments
Update Scale: Minor | ==Small== | Medium | Large | Major
This update optimizes audio performance, text display speed, and skirmish difficulty logic, while adjusting the balance of certain levels.
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## 🛠️ Feature & UX Improvements
**Announcer Text Speed Increased**
Increased the announcer's ==text display speed==.
- ReasonText lengths vary across languages, and during initial testing, we didn't notice that some longer languages displayed too slowly. Now fixed.
**General Audio Optimization**
Continued optimizing general audio — sound performance during ==large-scale battles== is now clearer.
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## 🎮 Skirmish Adjustments
**Enemy Tower HP Now Scales with Difficulty**
In skirmish mode, enemy tower ==HP== now increases with difficulty, making higher difficulty levels more challenging.
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## ⚖️ Balance Adjustments
**Moe Army Level 2-3 Difficulty Reduced**
The difficulty of facing air units in Moe Army 2-3 ==exceeded expectations==.
Testing revealed that as a level before 2-4, even with all Choice 1 options selected, players would most likely need ==Defense Bombs== or ==selling base HP== to clear it — a clean run with Choice 1 was nearly impossible.
==Difficulty has been reduced== for this level.
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## ⚠️ Known Issues
**Skirmish 2-3 Aircraft Mod 3 Audio Distortion**
In skirmish 2-3, ==Aircraft Modification 3== triggers too frequently, causing audio distortion.
This is a known issue and will be fixed in the ==next version==.
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Source
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