Full notes
Full MoeArmy vs SuArmy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Fixes
MoeArmy vs SuArmy changes
# Update 22: Choice System Sound Effects, Camera Movement Fix, Balance Adjustments
Update Scale: Minor | ==Small== | Medium | Large | Major
This update adds sound effects to the Choice system, fixes slow camera/hotkey movement while paused, and adjusts balance for levels such as 7-2 and 3-3.
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## 🛠️ Feature & UX Improvements
**Choice System Sound Effects**
Added ==sound effects== to the Choice system — it no longer pops up slowly in silence.
**Camera Movement Fix While Paused**
Fixed an issue where keyboard camera movement was slow during ==pause state==.
Also fixed the ==slow hotkey movement== issue — controls are now more responsive.
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## 🎮 Skirmish Adjustments
**Difficulty Range Expanded**
Skirmish mode now supports a ==+5 to -5== difficulty adjustment range, letting players freely choose based on their skill level.
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## ⚖️ Balance Adjustments
**7-2 Defense Chrono Level**
Found that in 7-2 "Defense Chrono", since Chrono-transferred units are ==random==, some unlucky players would get ==3-star ships== dropped right on their faces for an instant kill.
==Choice 1 support strength has been doubled==, ensuring the level is still clearable in extreme cases.
**3-3 Level Balance**
Fixed a text issue in 3-3.
Because the ==Update 20== buff to the Super Big Firecracker turned full-card players into victims.
==Late-game Super Big Firecracker counts have been reduced== to rebalance the difficulty.
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Source
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