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Full MoeArmy vs SuArmy update
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What changed
- Balance
- Gameplay
- Events
- Fixes
- Store
- UI and audio
MoeArmy vs SuArmy changes
# Update 20: More Late-night Bug Fixes & Balance Adjustments
Update Scale: Minor | ==Small== | Medium | Large | Major
This update continues to address player-reported issues, adds a few quality-of-life features, fixes several bugs, and makes balance adjustments to certain units.
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## 🛠️ Feature Improvements
**Spacebar Pause/Resume**
==Pause/Resume== can now be controlled with the spacebar — much more convenient!
**Skirmish Challenge Reward Display**
Added a reward display for skirmish challenge rewards, so players can preview the rewards before taking on a challenge.
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## 🐛 Bug Fixes
**Fortification Card Swap Broken**
Fixed a bug where swapping a fortification card's position with another card would cause the fortification card to ==lose the fortification effect==, while the card previously on the fortification would incorrectly keep the effect. Now fixed.
**Ghost Unit While Dragging During Purchase**
Fixed a ==legendary rarity== bug: while dragging a purchased unit to a slot (before it was actually purchased or placed), if the enemy base was destroyed at that exact moment, a ==persistent ghost unit== would appear.
This ghost could only be removed by restarting the game, and it blocked lots of UI elements such as modification tooltips and unit descriptions.
Now fixed — no more ghost residue.
**Scene 2 Equipment Swap System**
Fixed the ==equipment swap system== in Scene 2 (player-reported: swapping did not execute or save correctly).
The bug occurred during the ==warehouse-to-equipment-slot== transfer step. Now fixed.
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## ⚖️ Balance Adjustments
**Burn Ground Effect**
- Adjusted the ==Burn ground effect==units with low HP now take reduced damage, preventing low-HP units from being wiped out instantly by burn.
**Mini Artillery Car**
Modification 3 was excessively strong — it now fires ==1 fewer projectile==, bringing it back to a reasonable power level.
**Super Big Firecracker**
Power brought back to its intended level: even without modification, it has an ==ultra-large splash radius==.
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Source
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