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Steam News18 July 20261mo ago

# Update 20: More Late-night Bug Fixes & Balance Adjustments

# Update 20: More Late-night Bug Fixes & Balance Adjustments Update Scale: Minor | ==Small== | Medium | Large | Major This update continues to address player-reported issues, adds a few quality-of-life features, fixes s

In this update1

Full notes

Full MoeArmy vs SuArmy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes3 additions5 changes1 removal
  • Balance
  • Gameplay
  • Events
  • Fixes
  • Store
  • UI and audio
addedUpdate Scale: Minor | ==Small== | Medium | Large | MajorThis update continues to address player-reported issues, adds a few quality-of-life features, fixes several bugs, and makes balance adjustments to certain units.
changedUpdate Scale: Minor | ==Small== | Medium | Large | Major## 🛠️ Feature Improvements
addedUpdate Scale: Minor | ==Small== | Medium | Large | Major==Pause/Resume== can now be controlled with the spacebar — much more convenient!
changedUpdate Scale: Minor | ==Small== | Medium | Large | Major*Skirmish Challenge Reward Display**
addedUpdate Scale: Minor | ==Small== | Medium | Large | MajorAdded a reward display for skirmish challenge rewards, so players can preview the rewards before taking on a challenge.
fixedUpdate Scale: Minor | ==Small== | Medium | Large | MajorFixed a bug where swapping a fortification card's position with another card would cause the fortification card to ==lose the fortification effect==, while the card previously on the fortification would incorrectly keep the effect. Now fixed.

MoeArmy vs SuArmy changes

addedThis update continues to address player-reported issues, adds a few quality-of-life features, fixes several bugs, and makes balance adjustments to certain units.
changed## 🛠️ Feature Improvements
added==Pause/Resume== can now be controlled with the spacebar — much more convenient!
changed*Skirmish Challenge Reward Display**
addedAdded a reward display for skirmish challenge rewards, so players can preview the rewards before taking on a challenge.

# Update 20: More Late-night Bug Fixes & Balance Adjustments

Update Scale: Minor | ==Small== | Medium | Large | Major

This update continues to address player-reported issues, adds a few quality-of-life features, fixes several bugs, and makes balance adjustments to certain units.

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## 🛠️ Feature Improvements

**Spacebar Pause/Resume**

  • ==Pause/Resume== can now be controlled with the spacebar — much more convenient!

**Skirmish Challenge Reward Display**

  • Added a reward display for skirmish challenge rewards, so players can preview the rewards before taking on a challenge.

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## 🐛 Bug Fixes

**Fortification Card Swap Broken**

  • Fixed a bug where swapping a fortification card's position with another card would cause the fortification card to ==lose the fortification effect==, while the card previously on the fortification would incorrectly keep the effect. Now fixed.

**Ghost Unit While Dragging During Purchase**

  • Fixed a ==legendary rarity== bug: while dragging a purchased unit to a slot (before it was actually purchased or placed), if the enemy base was destroyed at that exact moment, a ==persistent ghost unit== would appear.

  • This ghost could only be removed by restarting the game, and it blocked lots of UI elements such as modification tooltips and unit descriptions.

  • Now fixed — no more ghost residue.

**Scene 2 Equipment Swap System**

  • Fixed the ==equipment swap system== in Scene 2 (player-reported: swapping did not execute or save correctly).

  • The bug occurred during the ==warehouse-to-equipment-slot== transfer step. Now fixed.

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## ⚖️ Balance Adjustments

**Burn Ground Effect**

  • Adjusted the ==Burn ground effect==units with low HP now take reduced damage, preventing low-HP units from being wiped out instantly by burn.

**Mini Artillery Car**

  • Modification 3 was excessively strong — it now fires ==1 fewer projectile==, bringing it back to a reasonable power level.

**Super Big Firecracker**

  • Power brought back to its intended level: even without modification, it has an ==ultra-large splash radius==.

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Source

Steam News / 18 July 2026

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