In this update1
Full notes
Full MoeArmy vs SuArmy update
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What changed
- Performance
- Gameplay
- Events
- Balance
- Server
- UI and audio
MoeArmy vs SuArmy changes
# Update 14: 1.0.0 โ Official Release! ๐
Update Scale: Minor | Small | Medium | Large | ==Major==
> ๐ **"MoeArmy vs SuArmy" Official Release 1.0.0 is finally here!**
> Thank you to every player who has been with us on this journey! The official release brings the complete game experience, with multiple new systems, large-scale balancing across all 58 units, and comprehensive performance and UX upgrades.
This update marks the official major release of the game. The full version unlocks all level content, implements brand-new systems including Fortifications, Choices, and Equipment rework, and includes large-scale balancing and modification rework across all 58 units.
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## ๐ฎ Full Content Unlock
**All Campaigns & Skirmishes Available**
The full version unlocks ==all levels==, delivering the complete game experience:
**32 campaign levels** (full Moe Army + Su Army campaign lines)
**8 extra campaigns** (Warning: Especially difficult โ not for the faint of heart!)
**30 difficulty levels** of Skirmish mode
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## ๐ New Systems
### 1. Fortification System
Each commander now has their own **default initial fortification type**.
Players can **build fortifications** during the game, providing incredibly powerful combination possibilities for your forces and greatly expanding tactical depth.
==The first fortification in each game is free!== Use it as soon as possible!
### 2. Choice System
Each campaign level now features **choice scenarios**.
You must decide: take more loot to bolster your arsenal, or risk draining your own headquarters?
Different choices affect your campaign progress and rewards โ every level brings new decisions.
### 3. Equipment System Rework
Equipment now supports **upgrading**, **randomization**, and **selling for equipment points**.
Excess experience is automatically converted into **equipment points** โ nothing goes to waste!
More flexible and free equipment progression paths.
### 4. All-New Skirmish System
Skirmish mode now **spawns units according to rhythm** โ the first ==4 waves will not attack!== Giving you ample prep time.
Skirmish algorithms, pacing, and rewards are now ==completely independently calculated==, separate from campaign mode.
30 difficulty levels to challenge, delivering a purer combat experience.
### 5. Codex System
You can now view unit stats and modification options in-game, understanding each unit's performance and role.
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## ๐ Ground Effect System Fully Implemented
The ground effect system is now fully implemented, with all 5 ground effect types in place. Each effect type has independent damage scaling against different armor types:
| Effect | Value Meaning | Default | Armor Scaling |
|--------|---------------|---------|---------------|
| **Burn (1)** | Damage per second | 20 | 100% to all armor |
| **Radiation (2)** | Damage per second | 50 | Light 100% / Medium 40% / Heavy 20% |
| **Slow (3)** | Slow ratio | 0.4 (40%) | No damage |
| **Shock (4)** | Damage per second | 75 | Light 15% / Medium 100% / Heavy 30% |
| **Corrosion (5)** | Damage per second | 100 | Light 10% / Medium 20% / Heavy 100% |
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## ๐ Modification System Large-Scale Rework
Modification options for all ==58 units== have undergone **large-scale balancing and rework**.
Each unit's modification identity is now clearer, with more distinctive playstyles and richer combinations.
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## โ๏ธ Balance Adjustments
**Protocol Skills**
Comprehensive balancing of all protocol skill strengths, giving every protocol its rightful place.
**Unit Star Tiers**
Strengthened the power of unit star upgrades โ higher-tier units are more impactful, making upgrade investments more rewarding.
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## ๐ ๏ธ Improvements & Optimizations
**Performance**
Targeting delay reduced to ==0.1 seconds== for more responsive units, while maintaining stable performance in large-scale battles.
Unit spawning is now managed by a unified new framework โ ==large-scale simultaneous spawning no longer crashes==.
**Localization**
Optimized the translation system to ensure complete and accurate unit translations across all 10 supported languages.
**UX**
Commander panel skills now have ==anti-misclick== protection, preventing accidental skill activation at critical moments.
New save creation now has anti-misclick protection, preventing accidental save overwrites.
You can now mute the announcer โ but you'll miss out on a lot of information.
Source
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